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Searched refs:translate (Results 1 – 25 of 40) sorted by relevance

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/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmCamera.cpp517 nw::math::VEC3 translate; in MoveCamera3D() local
518 camera->Transform().GetTranslate(&translate); in MoveCamera3D()
519 translate -= resViewUpdater.GetTargetPosition(); in MoveCamera3D()
526 VEC3Transform(&translate, &rotateH, &translate); in MoveCamera3D()
527 VEC3Transform(&translate, &rotateV, &translate); in MoveCamera3D()
529 translate += resViewUpdater.GetTargetPosition(); in MoveCamera3D()
530 camera->Transform().SetTranslate(translate); in MoveCamera3D()
584 nw::math::VEC3 translate; in MoveCamera3D() local
585 camera->Transform().GetTranslate(&translate); in MoveCamera3D()
586translate += expansion * direction * VEC3Len(resViewUpdater.GetTargetPosition() - translate) * mCa… in MoveCamera3D()
[all …]
/NW4C-1.3.3/include/nw/gfx/
Dgfx_CalculatedTransform.h297 void SetTranslate(const math::VEC3& translate) in SetTranslate() argument
299 SetTranslate(translate.x, translate.y, translate.z); in SetTranslate()
306 void GetTranslate(math::VEC3* translate) const in GetTranslate() argument
308 NW_NULL_ASSERT(translate); in GetTranslate()
309 translate->x = this->m_TransformMatrix.f._03; in GetTranslate()
310 translate->y = this->m_TransformMatrix.f._13; in GetTranslate()
311 translate->z = this->m_TransformMatrix.f._23; in GetTranslate()
327 math::VEC3 translate; in SetRotateXYZ() local
328 this->GetTranslate(&translate); in SetRotateXYZ()
333 this->SetTranslate(translate); in SetRotateXYZ()
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Dgfx_WorldMatrixUpdater.h187 void AddTranslate(math::MTX34* dstMatrix, const math::VEC3& translate) const in AddTranslate() argument
189 dstMatrix->f._03 += translate.x; in AddTranslate()
190 dstMatrix->f._13 += translate.y; in AddTranslate()
191 dstMatrix->f._23 += translate.z; in AddTranslate()
Dgfx_TransformNode.h252 resultMatrix.f._03 = resTransform.translate.x;
253 resultMatrix.f._13 = resTransform.translate.y;
254 resultMatrix.f._23 = resTransform.translate.z;
/NW4C-1.3.3/include/nw/ut/
Dut_ResTypes.h316 ResVec2 translate; member
323 transform.translate = this->translate; in Transform2()
332 ResVec3 translate; member
339 transform.translate = this->translate; in Transform3()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnim.cpp309 transform.translate.x = (flags & ResTransformAnimData::FLAG_TRANSLATE_X_NOT_EXIST) ? in EvaluateResult()
310 originalTransform.translate.x : EvaluateTranslateX(frame); in EvaluateResult()
311 transform.translate.y = (flags & ResTransformAnimData::FLAG_TRANSLATE_Y_NOT_EXIST) ? in EvaluateResult()
312 originalTransform.translate.y : EvaluateTranslateY(frame); in EvaluateResult()
313 transform.translate.z = (flags & ResTransformAnimData::FLAG_TRANSLATE_Z_NOT_EXIST) ? in EvaluateResult()
314 originalTransform.translate.z : EvaluateTranslateZ(frame); in EvaluateResult()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_TransformAnim.cpp496 transform.translate = originalTransform->translate; in EvaluateMemberAnim()
500 … transform.translate.x = (flags & anim::ResTransformAnimData::FLAG_TRANSLATE_X_NOT_EXIST) ? in EvaluateMemberAnim()
501 originalTransform->translate.x : transformAnim.EvaluateTranslateX(frame); in EvaluateMemberAnim()
502 … transform.translate.y = (flags & anim::ResTransformAnimData::FLAG_TRANSLATE_Y_NOT_EXIST) ? in EvaluateMemberAnim()
503 originalTransform->translate.y : transformAnim.EvaluateTranslateY(frame); in EvaluateMemberAnim()
504 … transform.translate.z = (flags & anim::ResTransformAnimData::FLAG_TRANSLATE_Z_NOT_EXIST) ? in EvaluateMemberAnim()
505 originalTransform->translate.z : transformAnim.EvaluateTranslateZ(frame); in EvaluateMemberAnim()
647 result->SetTranslate(originalTransform->translate); in EvaluateMemberBakedAnim()
649 if (originalTransform->translate.IsZero()) in EvaluateMemberBakedAnim()
780 target->SetRotateAndTranslate(originalValue->rotate, originalValue->translate); in ResetNoAnimMember()
Dgfx_AmbientLight.cpp164 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResAmbientLight() local
165 resAmbientLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp165 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResHemiSphereLight() local
166 resHemiSphereLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp183 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResVertexLight() local
184 resVertexLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResVertexLight()
Dgfx_FragmentLight.cpp185 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResFragmentLight() local
186 resFragmentLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFragmentLight()
Dgfx_ParticleSet.cpp663 …nw::math::VEC3* translate = (nw::math::VEC3*)collection->GetStreamPtr(PARTICLEUSAGE_TRANSLATE, PAR… in SetDefaultValues() local
664 NW_NULL_ASSERT(translate); in SetDefaultValues()
697 translate[nextIndex] = *positions++; in SetDefaultValues()
773 math::VEC3* translate = in AddParticles() local
785 nw::math::VEC3Transform(&translate[dstIndex], transformMatrix, translate[dstIndex]); in AddParticles()
798 math::VEC3* translate = in AddParticles() local
840 nw::math::VEC3Transform(&translate[dstIndex], workMatrix, translate[dstIndex]); in AddParticles()
865 translate[dstIndex] += parentTranslate[parentIndex]; in AddParticles()
2712 nw::math::VEC3* translate = in ParticleChildUpdater() local
2892 nw::math::MTX34Translate(&particleMatrix, translate[index]); in ParticleChildUpdater()
[all …]
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp403 nw::math::VEC3* translate = in UpdateScene() local
420 if (translate[index].x < -5.0f) in UpdateScene()
423 translate[index].x = -5.0f; in UpdateScene()
426 if (translate[index].x > 5.0f) in UpdateScene()
429 translate[index].x = 5.0f; in UpdateScene()
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_DrawerUniform.cpp102 register nw::math::VEC2 ctrans( ( center.x + texSRT.translate.x ) * adjust_x, in CalcTextureCoords()
103 ( center.y + texSRT.translate.y ) * adjust_y ); in CalcTextureCoords()
141 register const nw::math::VEC2 trans( texSRT.translate.x, texSRT.translate.y ); in CalcTextureCoords()
Dlyt_Util.cpp396 texMtx.m[0][2] = texSRT.translate.x + center.x + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx()
407 texMtx.m[1][2] = texSRT.translate.y + center.y + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx()
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp417 nw::math::VEC3* translate = in UpdateParticleMissileDemo() local
426 if ( translate[index].Length() > 25.f ) in UpdateParticleMissileDemo()
444 nw::math::VEC3* translate = in UpdateParticleMissileDemo() local
453 if ( translate[index].Length() > 25.f ) in UpdateParticleMissileDemo()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp872 nw::math::VEC3 translate; in UpdateScene() local
873 translate.x = s_SpotLight->WorldMatrix().m[0][3]; in UpdateScene()
874 translate.y = s_SpotLight->WorldMatrix().m[1][3]; in UpdateScene()
875 translate.z = s_SpotLight->WorldMatrix().m[2][3]; in UpdateScene()
877 s_ShadowCamera->WorldMatrix().m[0][3] = translate.x; in UpdateScene()
878 s_ShadowCamera->WorldMatrix().m[1][3] = translate.y; in UpdateScene()
879 s_ShadowCamera->WorldMatrix().m[2][3] = translate.z; in UpdateScene()
882 s_ShadowCamera->SetTargetPosition(translate + direction); in UpdateScene()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp938 nw::math::VEC3 translate; in UpdateScene() local
939 translate.x = s_SpotLight->WorldMatrix().m[0][3]; in UpdateScene()
940 translate.y = s_SpotLight->WorldMatrix().m[1][3]; in UpdateScene()
941 translate.z = s_SpotLight->WorldMatrix().m[2][3]; in UpdateScene()
943 s_ShadowCamera->WorldMatrix().m[0][3] = translate.x; in UpdateScene()
944 s_ShadowCamera->WorldMatrix().m[1][3] = translate.y; in UpdateScene()
945 s_ShadowCamera->WorldMatrix().m[2][3] = translate.z; in UpdateScene()
948 s_ShadowCamera->SetTargetPosition(translate + direction); in UpdateScene()
/NW4C-1.3.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetForceExportKey.mel51 force export translate key
295 int $translate = nw4cSetForceExportKey_Get_ForceExportTranslateKey($node);
297 $translate == $searchTranslate1 ||
298 $translate == $searchTranslate2 ||
/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h126 void SetTranslate(const nw::math::VEC3& translate) in SetTranslate() argument
128 this->Transform().SetTranslate(translate); in SetTranslate()
132 void GetTranslate(nw::math::VEC3* translate) const in GetTranslate() argument
134 this->Transform().GetTranslate(translate); in GetTranslate()
/NW4C-1.3.3/include/nw/lyt/
Dlyt_Material.h498 const f32 *const srtAry = &GetTexSRTAry()[idx].translate.x; in GetTexSRTElement()
527 f32 *const srtAry = &GetTexSRTAry()[idx].translate.x; in SetTexSRTElement()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp300 nw::math::VEC3& translate = (*modelResource).GetTransform().translate; in InitializeScenes() local
301 translate += resourceData.position; in InitializeScenes()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp240 nw::math::VEC3* translate = in UserUpdater() local
244 if (translate == NULL) in UserUpdater()
271 nextPosition = translate[index] + velocity[index]; in UserUpdater()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResMaterial.h1218 void SetTranslate(const nw::math::VEC2& translate) in SetTranslate() argument
1220 if (this->ref().m_Translate != translate) in SetTranslate()
1222 this->ref().m_Translate.Set(translate.x, translate.y); in SetTranslate()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp649 math::VEC3 translate = camera->WorldMatrix().GetColumn(3); in ClearBySkyModel() local
650 m_SkyModel->WorldMatrix()._03 = translate.x; in ClearBySkyModel()
651 m_SkyModel->WorldMatrix()._13 = translate.y; in ClearBySkyModel()
652 m_SkyModel->WorldMatrix()._23 = translate.z; in ClearBySkyModel()

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