| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 517 nw::math::VEC3 translate; in MoveCamera3D() local 518 camera->Transform().GetTranslate(&translate); in MoveCamera3D() 519 translate -= resViewUpdater.GetTargetPosition(); in MoveCamera3D() 526 VEC3Transform(&translate, &rotateH, &translate); in MoveCamera3D() 527 VEC3Transform(&translate, &rotateV, &translate); in MoveCamera3D() 529 translate += resViewUpdater.GetTargetPosition(); in MoveCamera3D() 530 camera->Transform().SetTranslate(translate); in MoveCamera3D() 584 nw::math::VEC3 translate; in MoveCamera3D() local 585 camera->Transform().GetTranslate(&translate); in MoveCamera3D() 586 …translate += expansion * direction * VEC3Len(resViewUpdater.GetTargetPosition() - translate) * mCa… in MoveCamera3D() [all …]
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 297 void SetTranslate(const math::VEC3& translate) in SetTranslate() argument 299 SetTranslate(translate.x, translate.y, translate.z); in SetTranslate() 306 void GetTranslate(math::VEC3* translate) const in GetTranslate() argument 308 NW_NULL_ASSERT(translate); in GetTranslate() 309 translate->x = this->m_TransformMatrix.f._03; in GetTranslate() 310 translate->y = this->m_TransformMatrix.f._13; in GetTranslate() 311 translate->z = this->m_TransformMatrix.f._23; in GetTranslate() 327 math::VEC3 translate; in SetRotateXYZ() local 328 this->GetTranslate(&translate); in SetRotateXYZ() 333 this->SetTranslate(translate); in SetRotateXYZ() [all …]
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| D | gfx_WorldMatrixUpdater.h | 187 void AddTranslate(math::MTX34* dstMatrix, const math::VEC3& translate) const in AddTranslate() argument 189 dstMatrix->f._03 += translate.x; in AddTranslate() 190 dstMatrix->f._13 += translate.y; in AddTranslate() 191 dstMatrix->f._23 += translate.z; in AddTranslate()
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| D | gfx_TransformNode.h | 252 resultMatrix.f._03 = resTransform.translate.x; 253 resultMatrix.f._13 = resTransform.translate.y; 254 resultMatrix.f._23 = resTransform.translate.z;
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_ResTypes.h | 316 ResVec2 translate; member 323 transform.translate = this->translate; in Transform2() 332 ResVec3 translate; member 339 transform.translate = this->translate; in Transform3()
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| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 309 transform.translate.x = (flags & ResTransformAnimData::FLAG_TRANSLATE_X_NOT_EXIST) ? in EvaluateResult() 310 originalTransform.translate.x : EvaluateTranslateX(frame); in EvaluateResult() 311 transform.translate.y = (flags & ResTransformAnimData::FLAG_TRANSLATE_Y_NOT_EXIST) ? in EvaluateResult() 312 originalTransform.translate.y : EvaluateTranslateY(frame); in EvaluateResult() 313 transform.translate.z = (flags & ResTransformAnimData::FLAG_TRANSLATE_Z_NOT_EXIST) ? in EvaluateResult() 314 originalTransform.translate.z : EvaluateTranslateZ(frame); in EvaluateResult()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_TransformAnim.cpp | 496 transform.translate = originalTransform->translate; in EvaluateMemberAnim() 500 … transform.translate.x = (flags & anim::ResTransformAnimData::FLAG_TRANSLATE_X_NOT_EXIST) ? in EvaluateMemberAnim() 501 originalTransform->translate.x : transformAnim.EvaluateTranslateX(frame); in EvaluateMemberAnim() 502 … transform.translate.y = (flags & anim::ResTransformAnimData::FLAG_TRANSLATE_Y_NOT_EXIST) ? in EvaluateMemberAnim() 503 originalTransform->translate.y : transformAnim.EvaluateTranslateY(frame); in EvaluateMemberAnim() 504 … transform.translate.z = (flags & anim::ResTransformAnimData::FLAG_TRANSLATE_Z_NOT_EXIST) ? in EvaluateMemberAnim() 505 originalTransform->translate.z : transformAnim.EvaluateTranslateZ(frame); in EvaluateMemberAnim() 647 result->SetTranslate(originalTransform->translate); in EvaluateMemberBakedAnim() 649 if (originalTransform->translate.IsZero()) in EvaluateMemberBakedAnim() 780 target->SetRotateAndTranslate(originalValue->rotate, originalValue->translate); in ResetNoAnimMember()
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| D | gfx_AmbientLight.cpp | 164 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResAmbientLight() local 165 resAmbientLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResAmbientLight()
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| D | gfx_HemiSphereLight.cpp | 165 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResHemiSphereLight() local 166 resHemiSphereLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResHemiSphereLight()
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| D | gfx_VertexLight.cpp | 183 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResVertexLight() local 184 resVertexLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResVertexLight()
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| D | gfx_FragmentLight.cpp | 185 const math::VEC3 translate(0.0f, 0.0f, 0.0f); in CreateResFragmentLight() local 186 resFragmentLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFragmentLight()
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| D | gfx_ParticleSet.cpp | 663 …nw::math::VEC3* translate = (nw::math::VEC3*)collection->GetStreamPtr(PARTICLEUSAGE_TRANSLATE, PAR… in SetDefaultValues() local 664 NW_NULL_ASSERT(translate); in SetDefaultValues() 697 translate[nextIndex] = *positions++; in SetDefaultValues() 773 math::VEC3* translate = in AddParticles() local 785 nw::math::VEC3Transform(&translate[dstIndex], transformMatrix, translate[dstIndex]); in AddParticles() 798 math::VEC3* translate = in AddParticles() local 840 nw::math::VEC3Transform(&translate[dstIndex], workMatrix, translate[dstIndex]); in AddParticles() 865 translate[dstIndex] += parentTranslate[parentIndex]; in AddParticles() 2712 nw::math::VEC3* translate = in ParticleChildUpdater() local 2892 nw::math::MTX34Translate(&particleMatrix, translate[index]); in ParticleChildUpdater() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 403 nw::math::VEC3* translate = in UpdateScene() local 420 if (translate[index].x < -5.0f) in UpdateScene() 423 translate[index].x = -5.0f; in UpdateScene() 426 if (translate[index].x > 5.0f) in UpdateScene() 429 translate[index].x = 5.0f; in UpdateScene()
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| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_DrawerUniform.cpp | 102 register nw::math::VEC2 ctrans( ( center.x + texSRT.translate.x ) * adjust_x, in CalcTextureCoords() 103 ( center.y + texSRT.translate.y ) * adjust_y ); in CalcTextureCoords() 141 register const nw::math::VEC2 trans( texSRT.translate.x, texSRT.translate.y ); in CalcTextureCoords()
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| D | lyt_Util.cpp | 396 texMtx.m[0][2] = texSRT.translate.x + center.x + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx() 407 texMtx.m[1][2] = texSRT.translate.y + center.y + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx()
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| /NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 417 nw::math::VEC3* translate = in UpdateParticleMissileDemo() local 426 if ( translate[index].Length() > 25.f ) in UpdateParticleMissileDemo() 444 nw::math::VEC3* translate = in UpdateParticleMissileDemo() local 453 if ( translate[index].Length() > 25.f ) in UpdateParticleMissileDemo()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 872 nw::math::VEC3 translate; in UpdateScene() local 873 translate.x = s_SpotLight->WorldMatrix().m[0][3]; in UpdateScene() 874 translate.y = s_SpotLight->WorldMatrix().m[1][3]; in UpdateScene() 875 translate.z = s_SpotLight->WorldMatrix().m[2][3]; in UpdateScene() 877 s_ShadowCamera->WorldMatrix().m[0][3] = translate.x; in UpdateScene() 878 s_ShadowCamera->WorldMatrix().m[1][3] = translate.y; in UpdateScene() 879 s_ShadowCamera->WorldMatrix().m[2][3] = translate.z; in UpdateScene() 882 s_ShadowCamera->SetTargetPosition(translate + direction); in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 938 nw::math::VEC3 translate; in UpdateScene() local 939 translate.x = s_SpotLight->WorldMatrix().m[0][3]; in UpdateScene() 940 translate.y = s_SpotLight->WorldMatrix().m[1][3]; in UpdateScene() 941 translate.z = s_SpotLight->WorldMatrix().m[2][3]; in UpdateScene() 943 s_ShadowCamera->WorldMatrix().m[0][3] = translate.x; in UpdateScene() 944 s_ShadowCamera->WorldMatrix().m[1][3] = translate.y; in UpdateScene() 945 s_ShadowCamera->WorldMatrix().m[2][3] = translate.z; in UpdateScene() 948 s_ShadowCamera->SetTargetPosition(translate + direction); in UpdateScene()
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| /NW4C-1.3.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetForceExportKey.mel | 51 force export translate key 295 int $translate = nw4cSetForceExportKey_Get_ForceExportTranslateKey($node); 297 $translate == $searchTranslate1 || 298 $translate == $searchTranslate2 ||
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Particle.h | 126 void SetTranslate(const nw::math::VEC3& translate) in SetTranslate() argument 128 this->Transform().SetTranslate(translate); in SetTranslate() 132 void GetTranslate(nw::math::VEC3* translate) const in GetTranslate() argument 134 this->Transform().GetTranslate(translate); in GetTranslate()
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| /NW4C-1.3.3/include/nw/lyt/ |
| D | lyt_Material.h | 498 const f32 *const srtAry = &GetTexSRTAry()[idx].translate.x; in GetTexSRTElement() 527 f32 *const srtAry = &GetTexSRTAry()[idx].translate.x; in SetTexSRTElement()
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 300 nw::math::VEC3& translate = (*modelResource).GetTransform().translate; in InitializeScenes() local 301 translate += resourceData.position; in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 240 nw::math::VEC3* translate = in UserUpdater() local 244 if (translate == NULL) in UserUpdater() 271 nextPosition = translate[index] + velocity[index]; in UserUpdater()
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResMaterial.h | 1218 void SetTranslate(const nw::math::VEC2& translate) in SetTranslate() argument 1220 if (this->ref().m_Translate != translate) in SetTranslate() 1222 this->ref().m_Translate.Set(translate.x, translate.y); in SetTranslate()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 649 math::VEC3 translate = camera->WorldMatrix().GetColumn(3); in ClearBySkyModel() local 650 m_SkyModel->WorldMatrix()._03 = translate.x; in ClearBySkyModel() 651 m_SkyModel->WorldMatrix()._13 = translate.y; in ClearBySkyModel() 652 m_SkyModel->WorldMatrix()._23 = translate.z; in ClearBySkyModel()
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