Searched refs:toward (Results 1 – 1 of 1) sorted by relevance
165 nw::math::VEC3 toward; in calcCamera() local210 VEC3TransformNormal( &toward, &matrixRaotY, &m_CameraToward ); in calcCamera()213 m_CameraTarget.x = m_CameraPos.x + toward.x * 10.f; in calcCamera()214 m_CameraTarget.y = m_CameraPos.y + toward.y * 10.f; in calcCamera()215 m_CameraTarget.z = m_CameraPos.z + toward.z * 10.f; in calcCamera()