Searched refs:totalCount (Results 1 – 1 of 1) sorted by relevance
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_CommandUtil.h | 1129 NWSetUniform4fvBegin(u32 index, int totalCount, int count, const f32* data) in NWSetUniform4fvBegin() argument 1152 NW_MINMAX_ASSERT(totalCount, 1, 64); in NWSetUniform4fvBegin() 1172 …reinterpret_cast<f32*>(&command[2]), data, VALUE_HEADER | ((totalCount * REG_COUNT - 1) << SIZE_SH… in NWSetUniform4fvBegin() 1180 …reinterpret_cast<f32*>(&command[2]), data, VALUE_HEADER | ((totalCount * REG_COUNT - 1) << SIZE_SH… in NWSetUniform4fvBegin() 1188 …reinterpret_cast<f32*>(&command[2]), data, VALUE_HEADER | ((totalCount * REG_COUNT - 1) << SIZE_SH… in NWSetUniform4fvBegin() 1196 …reinterpret_cast<f32*>(&command[2]), data, VALUE_HEADER | ((totalCount * REG_COUNT - 1) << SIZE_SH… in NWSetUniform4fvBegin() 1329 NWSetVertexUniform4fvBegin(u32 index, int totalCount, int count, const f32* data) in NWSetVertexUniform4fvBegin() argument 1331 NWSetUniform4fvBegin<REG_VERTEX_UNIFORM_FLOAT_INDEX>(index, totalCount, count, data); in NWSetVertexUniform4fvBegin() 1347 NWSetGeometryUniform4fvBegin(u32 index, int totalCount, int count, const f32* data) in NWSetGeometryUniform4fvBegin() argument 1349 NWSetUniform4fvBegin<REG_GEOMETRY_UNIFORM_FLOAT_INDEX>(index, totalCount, count, data); in NWSetGeometryUniform4fvBegin()
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