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Searched refs:toTargetLut (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp196 distanceSampler->toTargetLut.set_ptr(NULL); in CreateResFragmentLight()
207 referenceAngleSampler->toTargetLut.set_ptr(NULL); in CreateResFragmentLight()
Dgfx_Material.cpp723 referenceLookupTable->toTargetLut.set_ptr(sampler.GetTargetLut().ptr()); in CopyResLightingLookupTable()
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResLookupTable.cpp86 referLut.ref().toTargetLut.set_ptr(NULL); in ResReferenceLut_Cleanup()
Dgfx_ResUtil.cpp68 referenceLut.ref().toTargetLut.set_ptr(resLut.ptr()); in GetReferenceLutTarget()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResLookupTable.h59 nw::ut::Offset toTargetLut; member
Dgfx_ResLight.h285 referenceLut.ref().toTargetLut.set_ptr(lookupTable.ptr()); in NW_RES_CTOR_INHERIT()
Dgfx_ResFragmentShader.h463 referenceLut.ref().toTargetLut.set_ptr(resImageLookupTable.ptr()); in SetSampler()