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Searched refs:toPath (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResUtil.cpp62 texture.toPath.set_ptr(srcTexture->toPath.to_ptr()); in CloneTextureAnimMember()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp197 distanceSampler->toPath.set_ptr(NULL); in CreateResFragmentLight()
206 referenceAngleSampler->toPath.set_ptr(NULL); in CreateResFragmentLight()
Dgfx_Material.cpp724 referenceLookupTable->toPath.set_ptr(sampler.GetPath()); in CopyResLightingLookupTable()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResSceneEnvironmentSetting.h39 nw::ut::BinString toPath; member
Dgfx_ResLookupTable.h57 nw::ut::BinString toPath; member
Dgfx_ResShader.h125 nw::ut::BinString toPath; member
Dgfx_ResTexture.h119 nw::ut::BinString toPath; member
/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnimGroup.h57 ut::BinString toPath; member
Danim_ResAnim.h127 ut::BinString toPath; member
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp563 texture->toPath.set_ptr(NULL); in ReferResTexture()