Searched refs:toName (Results 1 – 20 of 20) sorted by relevance
| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResUtil.cpp | 56 texture.toName.set_ptr(srcTexture->toName.to_ptr()); in CloneTextureAnimMember() 113 animData->toName.set_ptr(src.ptr()->toName.to_ptr()); in CloneTextureAnim()
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| D | anim_ResAnim.cpp | 537 data->toName.set_ptr(""); in CreateEmptyResAnim()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_AmbientLight.cpp | 151 resAmbientLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResAmbientLight() 180 if ( resAmbientLight->toName.to_ptr() != NULL ) in DestroyResAmbientLight() 182 allocator->Free( const_cast<char*>( resAmbientLight->toName.to_ptr() ) ); in DestroyResAmbientLight()
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| D | gfx_HemiSphereLight.cpp | 152 resHemiSphereLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResHemiSphereLight() 181 if ( resHemiSphereLight->toName.to_ptr() != NULL ) in DestroyResHemiSphereLight() 183 allocator->Free( const_cast<char*>( resHemiSphereLight->toName.to_ptr() ) ); in DestroyResHemiSphereLight()
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| D | gfx_VertexLight.cpp | 170 resVertexLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResVertexLight() 199 if ( resVertexLight->toName.to_ptr() != NULL ) in DestroyResVertexLight() 201 allocator->Free( const_cast<char*>( resVertexLight->toName.to_ptr() ) ); in DestroyResVertexLight()
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| D | gfx_FragmentLight.cpp | 172 resFragmentLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFragmentLight() 233 if ( resFragmentLight->toName.to_ptr() != NULL ) in DestroyResFragmentLight() 235 allocator->Free( const_cast<char*>( resFragmentLight->toName.to_ptr() ) ); in DestroyResFragmentLight()
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| D | gfx_Fog.cpp | 155 resFog->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFog() 202 if ( resFog->toName.to_ptr() != NULL ) in DestroyResFog() 204 allocator->Free( const_cast<char*>( resFog->toName.to_ptr() ) ); in DestroyResFog()
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| D | gfx_Material.cpp | 336 buffer->toName.set_ptr(NULL); in CopyResMaterial()
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| D | gfx_Camera.cpp | 245 resCamera->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in Create()
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| /NW4C-1.3.3/sources/libraries/ut/ |
| D | ut_ResDictionary.cpp | 33 if ( x->toName.offset != 0 && std::strcmp(key, x->toName.to_ptr()) == 0 ) in GetIndex()
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResModel.h | 38 nw::ut::BinString toName; member
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| D | gfx_ResSceneObject.h | 37 nw::ut::BinString toName; member
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| D | gfx_ResSkeleton.h | 46 nw::ut::BinString toName; member
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| D | gfx_ResLookupTable.h | 47 nw::ut::BinString toName; member
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| D | gfx_ResShader.h | 56 nw::ut::BinString toName; member 67 nw::ut::BinString toName; member
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_ResDictionary.h | 94 BinString toName; member
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| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResTexture.cpp | 591 textureData->toName.set_ptr(NULL); in Create() 726 textureData->toName.set_ptr(NULL); in Create()
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| D | gfx_ResTextureMapper.cpp | 562 texture->toName.set_ptr(NULL); in ReferResTexture()
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| /NW4C-1.3.3/include/nw/anim/res/ |
| D | anim_ResAnimGroup.h | 174 ut::BinString toName; member
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| D | anim_ResAnim.h | 66 ut::BinString toName; member
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