Home
last modified time | relevance | path

Searched refs:toName (Results 1 – 20 of 20) sorted by relevance

/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResUtil.cpp56 texture.toName.set_ptr(srcTexture->toName.to_ptr()); in CloneTextureAnimMember()
113 animData->toName.set_ptr(src.ptr()->toName.to_ptr()); in CloneTextureAnim()
Danim_ResAnim.cpp537 data->toName.set_ptr(""); in CreateEmptyResAnim()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_AmbientLight.cpp151 resAmbientLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResAmbientLight()
180 if ( resAmbientLight->toName.to_ptr() != NULL ) in DestroyResAmbientLight()
182 allocator->Free( const_cast<char*>( resAmbientLight->toName.to_ptr() ) ); in DestroyResAmbientLight()
Dgfx_HemiSphereLight.cpp152 resHemiSphereLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResHemiSphereLight()
181 if ( resHemiSphereLight->toName.to_ptr() != NULL ) in DestroyResHemiSphereLight()
183 allocator->Free( const_cast<char*>( resHemiSphereLight->toName.to_ptr() ) ); in DestroyResHemiSphereLight()
Dgfx_VertexLight.cpp170 resVertexLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResVertexLight()
199 if ( resVertexLight->toName.to_ptr() != NULL ) in DestroyResVertexLight()
201 allocator->Free( const_cast<char*>( resVertexLight->toName.to_ptr() ) ); in DestroyResVertexLight()
Dgfx_FragmentLight.cpp172 resFragmentLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFragmentLight()
233 if ( resFragmentLight->toName.to_ptr() != NULL ) in DestroyResFragmentLight()
235 allocator->Free( const_cast<char*>( resFragmentLight->toName.to_ptr() ) ); in DestroyResFragmentLight()
Dgfx_Fog.cpp155 resFog->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFog()
202 if ( resFog->toName.to_ptr() != NULL ) in DestroyResFog()
204 allocator->Free( const_cast<char*>( resFog->toName.to_ptr() ) ); in DestroyResFog()
Dgfx_Material.cpp336 buffer->toName.set_ptr(NULL); in CopyResMaterial()
Dgfx_Camera.cpp245 resCamera->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in Create()
/NW4C-1.3.3/sources/libraries/ut/
Dut_ResDictionary.cpp33 if ( x->toName.offset != 0 && std::strcmp(key, x->toName.to_ptr()) == 0 ) in GetIndex()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResModel.h38 nw::ut::BinString toName; member
Dgfx_ResSceneObject.h37 nw::ut::BinString toName; member
Dgfx_ResSkeleton.h46 nw::ut::BinString toName; member
Dgfx_ResLookupTable.h47 nw::ut::BinString toName; member
Dgfx_ResShader.h56 nw::ut::BinString toName; member
67 nw::ut::BinString toName; member
/NW4C-1.3.3/include/nw/ut/
Dut_ResDictionary.h94 BinString toName; member
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp591 textureData->toName.set_ptr(NULL); in Create()
726 textureData->toName.set_ptr(NULL); in Create()
Dgfx_ResTextureMapper.cpp562 texture->toName.set_ptr(NULL); in ReferResTexture()
/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnimGroup.h174 ut::BinString toName; member
Danim_ResAnim.h66 ut::BinString toName; member