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/NW4C-1.3.3/sources/shaders/lyt/
Dlyt_PaneShader.vsh97 #define tmp0 r15
124 dp3 tmp0, aVertexIndex, CONST2.xwz
125 mova a0.xy, tmp0
133 mov tmp0, uTransform
134 mad aPosition.xy, aPosition.xy, tmp0.xy, tmp0.zw
135 dp4 tmp0.x, aPosition, uModelView[0]
136 dp4 tmp0.y, aPosition, uModelView[1]
137 dp4 tmp0.z, aPosition, uModelView[2]
138 mov tmp0.w, aPosition.w
139 m4x4 vPosition, tmp0, uProjection
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Pane.cpp220 const f32 tmp0 = s.x * cos; in MakeMatrixSRT() local
225 o.m[0][0] = tmp0; in MakeMatrixSRT()