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/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResMaterial.cpp118 u32 textureSamplersHash = resMaterial.GetTextureSamplersHash(); in SetupTextures() local
211 textureSamplersHash ^= hash; in SetupTextures()
215 resMaterial.SetTextureMappersHash(textureSamplersHash); in SetupTextures()