Searched refs:textureCombiner (Results 1 – 6 of 6) sorted by relevance
126 …sEnabled = (textureCombinersHash == 0x0) || (textureCombinersHash != materialHash.textureCombiner); in Activate()130 materialHash.textureCombiner = textureCombinersHash; in Activate()
179 …sEnabled = (textureCombinersHash == 0x0) || (textureCombinersHash != materialHash.textureCombiner); in Activate()183 materialHash.textureCombiner = textureCombinersHash; in Activate()
170 …bool isTextureCombinersEnabled = (textureCombinersHash != materialHash.textureCombiner) || texture… in Activate()175 materialHash.textureCombiner = textureCombinersHash; in Activate()
129 materialHash.textureCombiner = 0x0; in Activate()
793 ResTextureCombiner textureCombiner = fragmentShader.GetTextureCombiners(stage); in ActivateTextureCombiners() local798 textureCombiner.GetConstant(), in ActivateTextureCombiners()801 textureCombiner.SetConstantCmd( constantU32 ); in ActivateTextureCombiners()803 …internal::NWUseCmdlist<sizeof(textureCombiner.ref().m_CommandBuffer)>( reinterpret_cast<const u32*… in ActivateTextureCombiners()
148 u32 textureCombiner; member682 textureCombiner = resetValue; in ResetMaterialHash()