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Searched refs:texture (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp49 static void SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResImageTexture texture);
50 static void SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResCubeTexture texture);
51 static void SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResShadowTexture texture);
94 ResTexture texture = textureMapper.GetTexture(); in SetTextureMipmapCommand() local
99 if (texture.IsValid() && in SetTextureMipmapCommand()
104 ResStaticCast<ResPixelBasedTexture>(texture.Dereference()); in SetTextureMipmapCommand()
560 ResReferenceTextureData* texture = new(textureMemory) ResReferenceTextureData(); in ReferResTexture() local
561 texture->typeInfo = ResReferenceTexture::TYPE_INFO; in ReferResTexture()
562 texture->toName.set_ptr(NULL); in ReferResTexture()
563 texture->toPath.set_ptr(NULL); in ReferResTexture()
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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_IRenderTarget.cpp57 ResPixelBasedTexture texture = ResStaticCast<ResPixelBasedTexture>(resTexture.Dereference()); in CreateOffScreenBuffer() local
78 description.width = texture.GetWidth(); in CreateOffScreenBuffer()
79 description.height = texture.GetHeight(); in CreateOffScreenBuffer()
80 description.colorFormat = formatTable[texture.GetFormatHW()]; in CreateOffScreenBuffer()
83 u32 locationFlag = texture.GetLocationFlag(); in CreateOffScreenBuffer()
94 switch (texture.GetTypeInfo()) in CreateOffScreenBuffer()
118 renderTarget = new(memory) OffScreenBuffer(allocator, description, texture); in CreateOffScreenBuffer()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResUtil.cpp49 nw::gfx::ResReferenceTextureData& texture = textures[i]; in CloneTextureAnimMember() local
53 texture.typeInfo = srcTexture->typeInfo; in CloneTextureAnimMember()
54 texture.m_Header.signature = srcTexture->m_Header.signature; in CloneTextureAnimMember()
55 texture.m_Header.revision = srcTexture->m_Header.signature; in CloneTextureAnimMember()
56 texture.toName.set_ptr(srcTexture->toName.to_ptr()); in CloneTextureAnimMember()
57 texture.m_UserDataDicCount = srcTexture->m_UserDataDicCount; in CloneTextureAnimMember()
58 texture.toUserDataDic.set_ptr(srcTexture->toUserDataDic.to_ptr()); in CloneTextureAnimMember()
62 texture.toPath.set_ptr(srcTexture->toPath.to_ptr()); in CloneTextureAnimMember()
63 texture.toTargetTexture.set_ptr(NULL); // ここはsetupで解決される in CloneTextureAnimMember()
65 texturesTable[i].set_ptr(&texture); in CloneTextureAnimMember()
Danim_ResAnimGroup.cpp230 ResReferenceTexture texture(offset.to_ptr()); in SetValue() local
235 mapper.SetTexture(texture.GetTargetTexture()); in SetValue()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h602 for (ResTextureArray::iterator texture = this->GetTextures().begin(); in ForeachTexture() local
603 texture != end; ++texture) in ForeachTexture()
605 function(*texture); in ForeachTexture()
/NW4C-1.3.3/tools/DccPlugin/Maya/scripts/
DNW4C_CreateMenu.mel139 -ann "Set output frame extension list for texture pattern animation"