Searched refs:texSRTNum (Results 1 – 2 of 2) sorted by relevance
195 const u8 texSRTNum = ut::Min(pRes->resNum.GetTexSRTNum(), u8(TexMapMax)); in Material() local203 texSRTNum, in Material()239 SetTexSRTNum(texSRTNum); in Material()240 for (int i = 0; i < texSRTNum; ++i) in Material()321 u8 texSRTNum, in ReserveMem() argument329 NW_ASSERT(texSRTNum <= TexMapMax); in ReserveMem()338 || m_MemCap.texSRT < texSRTNum in ReserveMem()356 sizeof(TexSRT) * texSRTNum + in ReserveMem()365 m_MemCap.texSRT = texSRTNum; in ReserveMem()
137 u8 texSRTNum,