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Searched refs:texIdx (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Picture.cpp168 const u8 texIdx = m_pMaterial->GetTexMapNum(); in Append() local
169 m_pMaterial->SetTexMapNum(u8(texIdx + 1)); in Append()
170 m_pMaterial->SetTexMap(texIdx, texMap); in Append()
173 m_pMaterial->SetTexCoordGen(texIdx, TexCoordGen()); in Append()
Dlyt_Material.cpp85 LoadTexCoordMatrix(GraphicsResource& graphicsResource, int texIdx, f32 (*v)[3]) in LoadTexCoordMatrix() argument
87 NW_MINMAX_ASSERT(texIdx, 0, TexMapMax - 1); in LoadTexCoordMatrix()
91 GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_uTexMtx0 + texIdx); in LoadTexCoordMatrix()
225 int texIdx = pResTexMap[si].texIdx; in Material() local
226 NW_ASSERT(texIdx < resBlockSet.pTextureList->texNum); in Material()
227 … internal::ConvertOffsToPtr<char>(pResTextures, pResTextures[pResTexMap[si].texIdx].nameStrOffset); in Material()
/NW4C-1.3.3/include/nw/lyt/
Dlyt_Resources.h392 : texIdx(0), in TexMap()
498 ut::ResU16 texIdx; member