Searched refs:temp (Results 1 – 5 of 5) sorted by relevance
| /NW4C-1.3.3/sources/shaders/font/ |
| D | font_RectDrawerShader.vsh | 105 mov rTempPos.z, uUniformMtx[ a0.x + 2 ].x // temp z = z 106 abs rTempPos.z, rTempPos.z // temp z = abs(temp z) 107 add rTempPos.z, rTempPos.z, uStereoCamera.y // temp z += add dist 114 mov rTempPos.x, uStereoCamera.w // temp x = half parallax 115 sub rTempPos.y, rTempPos.z, uStereoCamera.z // temp y = temp z - Dlevel 116 rcp rTempPos.z, rTempPos.z // temp z = 1 / temp z 117 mul rTempPos.z, rTempPos.y, rTempPos.z // temp z *= temp y 118 … rTempView.x, rTempPos.x, rTempPos.z, rTempView.x // x = temp x * temp z + x
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | framework.h | 126 bool temp = m_IsAddFrame; in GetAddFrame() local 128 return temp; in GetAddFrame()
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| /NW4C-1.3.3/tools/DebuggerLauncher/ |
| D | CLOADRUNCTR.H | 115 TCHAR temp[MAX_PATH]; in Initialize() local 116 wsprintf(temp, TEXT("%s\\BIN\\%s"), dirname, TEXT("loadrun_ctr.dll")); in Initialize() 117 m_hDLL = LOADLIBRARY(temp); in Initialize()
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| D | readme.txt | 16 The macro coded here is saved in "%NW4C_ROOT%\temp\DebuggerMacro.MCR" and loaded at startup. 17 …If debugger software connected to the target device already exists, "%NW4C_ROOT%\temp\DebuggerMacr…
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| /NW4C-1.3.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetAnimRange.mel | 2702 string $temp, $work; 2703 for ($temp in $tmpList) 2705 $work = `nodeType $temp`; 2709 $retList[size($retList)] = $temp;
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