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Searched refs:targetObject (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h382 nw::gfx::SceneObject* targetObject = NULL; in FindObjectByName() local
389 targetObject = *obj; in FindObjectByName()
394 return targetObject; in FindObjectByName()
650 nw::gfx::SceneObject* targetObject = FindObjectByName(objects, objectName); in BindAnimationByName() local
652 if (!targetObject) in BindAnimationByName()
673 targetObject, in BindAnimationByName()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp416 nw::gfx::SceneObject* targetObject; in BuildAnimations() local
417 targetObject = nw::demo::Utility::FindObjectByName( in BuildAnimations()
420 NW_NULL_ASSERT(targetObject); in BuildAnimations()
426 …nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(targetObject); in BuildAnimations()
436 targetObject, in BuildAnimations()