| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_GraphicsDevice.cpp | 80 GraphicsDevice::ActivateLookupTable(ResImageLookupTable lookupTable, LutTarget target) in ActivateLookupTable() argument 83 NW_MINMAXLT_ASSERT(target, LUT_TARGET_D0, LUT_TARGET_COUNT); in ActivateLookupTable() 85 if (m_LutTargets[target] != lookupTable) in ActivateLookupTable() 87 m_LutTargets[target] = lookupTable; in ActivateLookupTable() 88 ActivateLutLoadSetting(target); in ActivateLookupTable() 99 for (int target = 0; target < LUT_TARGET_COUNT; ++target) in InvalidateLookupTable() local 101 if (m_LutTargets[target] == lookupTable) in InvalidateLookupTable() 103 m_LutTargets[target] = ResImageLookupTable(NULL); in InvalidateLookupTable() 112 for (int target = 0; target < LUT_TARGET_COUNT; ++target) in InvalidateAllLookupTables() local 114 m_LutTargets[target] = ResImageLookupTable(NULL); in InvalidateAllLookupTables() [all …]
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| D | gfx_AnimObject.cpp | 463 void* target, in GetResult() argument 489 memberAnim.ApplyCacheForType(target, m_CachePtrs[animIdx]); in GetResult() 492 return reinterpret_cast<anim::AnimResult*>(target); in GetResult() 506 anim::AnimResult* result = reinterpret_cast<anim::AnimResult*>(target); in GetResult() 516 target, 0, m_AnimFrameController.GetFrame(), in GetResult() 521 return reinterpret_cast<anim::AnimResult*>(target); in GetResult() 554 void* target, in GetResult() argument 571 m_AnimObjects[animIdx]->GetResult(target, memberIdx); in GetResult() 617 return lastAnimObj->GetResult(target, memberIdx); in GetResult() 626 anim::AnimResult* result = reinterpret_cast<anim::AnimResult*>(target); in GetResult() [all …]
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| D | gfx_TransformAnim.cpp | 183 TransformAnimBlendOp::Apply(void* target, const anim::AnimResult* result) const in Apply() argument 185 *reinterpret_cast<CalculatedTransform*>(target) = in Apply() 730 void* target, in GetResult() argument 734 return GetResultCommon(target, memberIdx, true); in GetResult() 768 CalculatedTransform* target = in ResetNoAnimMember() local 780 target->SetRotateAndTranslate(originalValue->rotate, originalValue->translate); in ResetNoAnimMember() 786 target->SetScale(originalValue->scale); in ResetNoAnimMember() 792 UpdateFlags(target); in ResetNoAnimMember() 796 m_CacheTransforms[animIdx] = *target; in ResetNoAnimMember() 812 TransformAnimEvaluator::GetResultFast(void* target, int memberIdx) const in GetResultFast() argument [all …]
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| D | gfx_Model.cpp | 156 u8* target = NULL; in BindVisibilityAnim() local 159 target = reinterpret_cast<u8*>(&m_Visible); in BindVisibilityAnim() 163 target = reinterpret_cast<u8*>(&m_BranchVisible); in BindVisibilityAnim() 173 animGroup->SetTargetPtr(memberIdx, target); in BindVisibilityAnim() 186 u8* target = reinterpret_cast<u8*>(GetResMeshes()[meshIndex].ptr()); in BindVisibilityAnim() local 187 target += resAnimGroupMember.GetMemberOffset(); in BindVisibilityAnim() 190 animGroup->SetTargetPtr(memberIdx, target); in BindVisibilityAnim() 204 … u8* target = reinterpret_cast<u8*>(GetResMeshNodeVisibilities(visibilityIndex).ptr()); in BindVisibilityAnim() local 205 target += resAnimGroupMember.GetMemberOffset(); in BindVisibilityAnim() 208 animGroup->SetTargetPtr(memberIdx, target); in BindVisibilityAnim()
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| D | gfx_SkeletalModel.cpp | 267 void* target = m_Skeleton->WorldMatrixPose().GetMatrix(boneIdx); in SetupAnimGroup() local 268 animGroup->SetTargetPtr(memberIdx, target); in SetupAnimGroup() 273 void* target = m_Skeleton->LocalTransformPose().GetTransform(boneIdx); in SetupAnimGroup() local 274 animGroup->SetTargetPtr(memberIdx, target); in SetupAnimGroup()
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| D | gfx_Light.cpp | 92 u8* target = static_cast<u8*>(object); in CreateAnimGroup() local 93 target += member.GetMemberOffset(); in CreateAnimGroup() 94 m_AnimGroup->SetTargetPtr(memberIdx, target); in CreateAnimGroup()
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| D | gfx_ParticleSet.cpp | 576 ParticleUsage target = resInitializer.GetTargetStream(); in Create() local 578 if (target >= 0) in Create() 582 … initializer.m_TargetStreams[1] = collectionNode->GetStreamPtr(target, PARTICLE_BUFFER_FRONT); in Create() 583 … initializer.m_TargetStreams[0] = collectionNode->GetStreamPtr(target, PARTICLE_BUFFER_BACK); in Create() 587 … initializer.m_TargetStreams[0] = collectionNode->GetStreamPtr(target, PARTICLE_BUFFER_FRONT); in Create() 588 … initializer.m_TargetStreams[1] = collectionNode->GetStreamPtr(target, PARTICLE_BUFFER_BACK); in Create() 607 ParticleUsage target = resUpdater.GetTargetStream(); in Create() local 609 if (target >= 0) in Create() 613 … updater.m_TargetStreams[1] = collectionNode->GetStreamPtr(target, PARTICLE_BUFFER_FRONT); in Create() 614 … updater.m_TargetStreams[0] = collectionNode->GetStreamPtr(target, PARTICLE_BUFFER_BACK); in Create() [all …]
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_GraphicsDevice.h | 253 static void SetLutIsAbs(LutTarget target, bool isAbs) in SetLutIsAbs() argument 255 NW_ASSERT(target < LUT_TARGET_COUNT); in SetLutIsAbs() 257 if (LUT_TARGET_SP0 <= target && target <= LUT_TARGET_SP7) in SetLutIsAbs() 259 target = LUT_TARGET_SP; in SetLutIsAbs() 264 s_LutIsAbs &= ~(0x1 << (1 + 4 * target)); in SetLutIsAbs() 268 s_LutIsAbs |= 0x1 << (1 + 4 * target) ; in SetLutIsAbs() 278 static void SetLutInput( LutTarget target, ResLightingLookupTable::Input input ) in SetLutInput() argument 280 NW_ASSERT(target < LUT_TARGET_COUNT); in SetLutInput() 283 if (LUT_TARGET_SP0 <= target && target <= LUT_TARGET_SP7) in SetLutInput() 285 target = LUT_TARGET_SP; in SetLutInput() [all …]
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| D | gfx_TransformAnim.h | 63 virtual void Apply(void* target, const anim::AnimResult* result) const; 680 void* target, 851 const anim::AnimResult* GetResultFast(void* target, int memberIdx) const; 852 …const anim::AnimResult* GetResultCommon(void* target, int memberIdx, bool writeNoAnimMember) const; 994 void* target, 1116 void* target, 1235 void* target,
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| D | gfx_ParticleShape.h | 312 u32* target = reinterpret_cast<u32*>( in SetVertexParameter() local 315 *target++ = (data[3] << 8) | (data[2] >> 16); in SetVertexParameter() 316 *target++ = (data[2] << 16) | (data[1] >> 8); in SetVertexParameter() 317 *target = (data[1] << 24) | (data[0]); in SetVertexParameter()
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| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 85 void* target, in ApplyCache() argument 89 math::VEC2* dst = reinterpret_cast<math::VEC2*>(target); in ApplyCache() 133 void* target, in ApplyCache() argument 137 math::VEC3* dst = reinterpret_cast<math::VEC3*>(target); in ApplyCache() 190 void* target, in ApplyCache() argument 194 ut::ResFloatColor* dst = reinterpret_cast<ut::ResFloatColor*>(target); in ApplyCache() 227 …::std::pair<gfx::ResTexture, bool> target = gfx::GetReferenceTextureTarget(GetTextures(i), graphic… in Setup() 229 if (!target.second) in Setup() 269 void* target, in ApplyCache() argument 273 ut::Offset* dst = reinterpret_cast<ut::Offset*>(target); in ApplyCache() [all …]
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| /NW4C-1.3.3/include/nw/anim/ |
| D | anim_AnimBlend.h | 259 virtual void Apply(void* target, const AnimResult* result) const = 0; 305 void ApplyFloatVector(void* target, const AnimResult* result, int compCount) const; 366 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument 368 *reinterpret_cast<bool*>(target) = in Apply() 420 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument 422 *reinterpret_cast<int*>(target) = in Apply() 478 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument 480 *reinterpret_cast<float*>(target) = in Apply() 544 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument 546 ApplyFloatVector(target, result, COMP_COUNT); in Apply() [all …]
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 111 void SetTarget( nw::math::VEC3* target ) in SetTarget() argument 113 NW_NULL_ASSERT( target ); in SetTarget() 116 m_Target = *target; in SetTarget() 146 void SetPadCameraTarget( nw::math::VEC3* target ) in SetPadCameraTarget() argument 155 resViewUpdater.SetTargetPosition(*target); in SetPadCameraTarget() 159 void GetTarget( nw::math::VEC3* target ) in GetTarget() argument 161 NW_NULL_ASSERT( target ); in GetTarget() 162 *target = m_Target; in GetTarget()
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| D | SmMessage.h | 90 void SetTarget( SmMessage* target, uint id ) in SetTarget() argument 92 m_Target = target; in SetTarget()
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| /NW4C-1.3.3/include/nw/config/ |
| D | macros.h | 50 #define NW_ADAPTIVE_HEADER(prefix, target) <NW_MACRO_CAT_(prefix, target)> argument 51 #define NW_ADAPTIVE_HEADER_LOCAL(prefix, target) NW_MACRO_STRING_(NW_MACRO_CAT_(prefix, target)) argument
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| /NW4C-1.3.3/sources/libraries/font/ |
| D | font_PackedFont.cpp | 1042 OrderNode& target = GetNode(index); in Use() local 1044 if (! IsLockedNode(target)) in Use() 1047 Unlink(target); in Use() 1052 target.nextIndex = root.nextIndex; in Use() 1053 target.prevIndex = first.prevIndex; in Use() 1063 OrderNode& target = GetNode(index); in Unuse() local 1065 if (! IsLockedNode(target)) in Unuse() 1068 Unlink(target); in Unuse() 1074 target.prevIndex = root.prevIndex; in Unuse() 1075 target.nextIndex = last.nextIndex; in Unuse() [all …]
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_DisplayBufferSwapper.cpp | 103 gfx::IRenderTarget* target, in MakeTransferBufferCommand() argument 106 if (target == NULL) in MakeTransferBufferCommand() 115 GLuint bufferObject = target->GetBufferObject(); in MakeTransferBufferCommand()
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| /NW4C-1.3.3/sources/libraries/anim/ |
| D | anim_AnimBlend.cpp | 136 AnimBlendOp::ApplyFloatVector(void* target, const AnimResult* result, int compCount) const in ApplyFloatVector() argument 138 float* dstValues = reinterpret_cast<float*>(target); in ApplyFloatVector() 240 AnimBlendOpRgbaColor::Apply(void* target, const AnimResult* result) const in Apply() argument 242 float* dstColor = reinterpret_cast<ut::ResFloatColor*>(target)->ToArray(); in Apply()
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| /NW4C-1.3.3/demos/lyt/group/sources/ |
| D | main.cpp | 139 nw::math::VEC3 target(0, 0, 0); in SetupCamera() local 142 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera() 250 it->target->SetRotate(nw::math::VEC3(0.f, 0.f, 30.f)); in nnMain() 296 it->target->SetRotate(nw::math::VEC3(0.f, 0.f, 0.f)); in nnMain()
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| /NW4C-1.3.3/demos/lyt/perspective/sources/ |
| D | main.cpp | 172 nw::math::VEC3 target(0.f, 0.f, 0.f); in SetupCamera() local 179 &target); // 注視点 in SetupCamera() 204 nw::math::VEC3 target(0, 0, 0); in SetupCamera() local 207 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera()
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| /NW4C-1.3.3/include/nw/anim/res/ |
| D | anim_ResAnim.h | 550 void* target, 856 void* target, in ApplyCache() argument 859 *reinterpret_cast<float*>(target) = in ApplyCache() 905 void* target, in ApplyCache() argument 908 *reinterpret_cast<s32*>(target) = in ApplyCache() 953 void* target, in ApplyCache() argument 956 *reinterpret_cast<bool*>(target) = in ApplyCache() 987 void* target, 1019 void* target, 1053 void* target, [all …]
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| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_Animation.cpp | 200 NW_ASSERT(pAnimTarget->target < ANIMTARGET_PANE_MAX); in AnimatePaneSRT() 204 … pPane->SetSRTElement(pAnimTarget->target, GetHermiteCurveValue(frame, keys, pAnimTarget->keyNum)); in AnimatePaneSRT() 220 NW_ASSERT(pAnimTarget->target < ANIMTARGET_PANE_MAX); in AnimateVisibility() 240 NW_ASSERT(pAnimTarget->target < ANIMTARGET_PANE_COLOR_MAX); in AnimateVertexColor() 247 pPane->SetColorElement(pAnimTarget->target, u8Val); in AnimateVertexColor() 262 NW_ASSERT(pAnimTarget->target < ANIMTARGET_MATCOLOR_MAX); in AnimateMaterialColor() 269 pMaterial->SetColorElement(pAnimTarget->target, val); in AnimateMaterialColor() 287 NW_ASSERT(pAnimTarget->target < ANIMTARGET_TEXSRT_MAX); in AnimateTextureSRT() 291 …pMaterial->SetTexSRTElement(pAnimTarget->id, pAnimTarget->target, GetHermiteCurveValue(frame, keys… in AnimateTextureSRT() 312 NW_ASSERT(pAnimTarget->target == ANIMTARGET_TEXPATTURN_IMAGE); // 現状ではimageのみ in AnimateTexturePattern() [all …]
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| D | lyt_Layout.cpp | 86 if (it->target == pTargetPane) in IsIncludeAnimationGroupRef() 96 if (it->target == pParentPane) in IsIncludeAnimationGroupRef() 487 if (it->target != pSrcPane) in BindAnimationAuto() 497 it->target); in BindAnimationAuto() 506 animPaneTree.Bind(this, it->target, pResAcsr); in BindAnimationAuto()
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| /NW4C-1.3.3/tools/DebuggerLauncher/ |
| D | readme.txt | 17 …If debugger software connected to the target device already exists, "%NW4C_ROOT%\temp\DebuggerMacr… 21 …If debugger software connected to the target device already exists, it is loaded into that debugge… 24 This is ignored if debugger software connected to the target device already exists.
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| /NW4C-1.3.3/documents/DccPlugin/Maya/html/css/ |
| D | contents.css | 11 target:main;
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