Searched refs:tableMemory (Results 1 – 2 of 2) sorted by relevance
608 void* tableMemory = allocator->Alloc(sizeof(ResFragmentLightingTableData)); in CopyResFragmentLightingTable() local609 if (tableMemory == NULL) in CopyResFragmentLightingTable()616 new(tableMemory) ResFragmentLightingTableData(resFragmentLightingTable.ref()); in CopyResFragmentLightingTable()696 void* tableMemory = allocator->Alloc(sizeof(ResLightingLookupTableData)); in CopyResLightingLookupTable() local698 if (tableMemory == NULL) in CopyResLightingLookupTable()705 new(tableMemory) ResLightingLookupTableData(resLightingLookupTable.ref()); in CopyResLightingLookupTable()
188 void* tableMemory = allocator->AllocAndFill<u32>(NW_FOG_TABLE_COMMAND_NUM, 0); in CreateResFog() local190 fogSampler->toCommandCacheTable.set_ptr( tableMemory ); in CreateResFog()