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Searched refs:tableMemory (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Material.cpp608 void* tableMemory = allocator->Alloc(sizeof(ResFragmentLightingTableData)); in CopyResFragmentLightingTable() local
609 if (tableMemory == NULL) in CopyResFragmentLightingTable()
616 new(tableMemory) ResFragmentLightingTableData(resFragmentLightingTable.ref()); in CopyResFragmentLightingTable()
696 void* tableMemory = allocator->Alloc(sizeof(ResLightingLookupTableData)); in CopyResLightingLookupTable() local
698 if (tableMemory == NULL) in CopyResLightingLookupTable()
705 new(tableMemory) ResLightingLookupTableData(resLightingLookupTable.ref()); in CopyResLightingLookupTable()
Dgfx_Fog.cpp188 void* tableMemory = allocator->AllocAndFill<u32>(NW_FOG_TABLE_COMMAND_NUM, 0); in CreateResFog() local
190 fogSampler->toCommandCacheTable.set_ptr( tableMemory ); in CreateResFog()