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/NW4C-1.3.3/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h208 SymbolType symbolType = SYMBOL_TYPE_INVALID; in SearchUniformIndex() local
224 …else if (BEGIN_BOOL <= symbolIndex ) { symbolType = SYMBOL_TYPE_BOOL; symbolIndex = symbolIndex … in SearchUniformIndex()
225 …else if (BEGIN_INT <= symbolIndex ) { symbolType = SYMBOL_TYPE_INT; symbolIndex = symbolIndex … in SearchUniformIndex()
226 …else if (BEGIN_FLOAT <= symbolIndex ) { symbolType = SYMBOL_TYPE_FLOAT; symbolIndex = symbolIndex … in SearchUniformIndex()
227 …else { symbolType = SYMBOL_TYPE_INPUT; symbolIndex = symbolIndex;… in SearchUniformIndex()
232 return std::make_pair(symbolIndex, symbolType); in SearchUniformIndex()
245 SearchUniformIndex(s32 shaderIndex, SymbolType symbolType, s32 index) const in SearchUniformIndex() argument
264 switch ( symbolType ) in SearchUniformIndex()
296 int SearchBinadSymbolCount(s32 shaderIndex, SymbolType symbolType) const in SearchBinadSymbolCount() argument
329 switch ( symbolType ) in SearchBinadSymbolCount()