Searched refs:symbolCount (Results 1 – 1 of 1) sorted by relevance
413 int symbolCount = description.GetSymbolsCount(); in ActivateShaderParameter() local425 if ( 0 <= symbolIndex && symbolIndex < symbolCount) in ActivateShaderParameter()447 for (int symbolIndex = 0; symbolIndex < symbolCount; ++symbolIndex) in ActivateShaderParameter()