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Searched refs:symbolCount (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_MaterialState.h413 int symbolCount = description.GetSymbolsCount(); in ActivateShaderParameter() local
425 if ( 0 <= symbolIndex && symbolIndex < symbolCount) in ActivateShaderParameter()
447 for (int symbolIndex = 0; symbolIndex < symbolCount; ++symbolIndex) in ActivateShaderParameter()