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/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp481 if (const char* symbol = this->GetAttributeSymbols(i)) in AttachProgram() local
483 glBindAttribLocation(programObject, index, symbol); in AttachProgram()
/NW4C-1.3.3/tools/CsdrUpdater/
Dreadme.txt68 The shader symbol.