Searched refs:startShadowCommandMemory (Results 1 – 2 of 2) sorted by relevance
798 void* startShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartShadowRenderCommand)); in InitializeScenes() local799 NW_NULL_ASSERT(startShadowCommandMemory); in InitializeScenes()800 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()
864 void* startShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartShadowRenderCommand)); in InitializeScenes() local865 NW_NULL_ASSERT(startShadowCommandMemory); in InitializeScenes()866 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()