Searched refs:startCommandMemory (Results 1 – 2 of 2) sorted by relevance
810 void* startCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartRenderCommand)); in InitializeScenes() local811 NW_NULL_ASSERT(startCommandMemory); in InitializeScenes()812 …s_StartRenderCommand = new(startCommandMemory) StartRenderCommand(s_RenderSystem, s_RenderTargets[… in InitializeScenes()
876 void* startCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartRenderCommand)); in InitializeScenes() local877 NW_NULL_ASSERT(startCommandMemory); in InitializeScenes()878 …s_StartRenderCommand = new(startCommandMemory) StartRenderCommand(s_RenderSystem, s_RenderTargets[… in InitializeScenes()