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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp711 math::VEC3 spotDirection(direction); in ActivateFragmentLight() local
712 GraphicsDevice::ActivateFragmentLightPosition(index, position, spotDirection); in ActivateFragmentLight()
802 math::VEC4 spotDirection(light->Direction()); in ActivateVertexLight() local
803 spotDirection.w = 0.0f; in ActivateVertexLight()
805 this->TransformToViewCoordinate(&spotDirection, &viewMatrix, &spotDirection); in ActivateVertexLight()
811 spotDirection.w = 1.0f; in ActivateVertexLight()
818 spotDirection.w = 1.0f; in ActivateVertexLight()
822 spotDirection.w = 0.0f; in ActivateVertexLight()
827 spotDirection); in ActivateVertexLight()