| /NW4C-1.3.3/include/nw/anim/ |
| D | anim_AnimBlend.h | 267 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const = 0; 313 … void ConvertFloatVectorToAnimResult(AnimResult* result, const void* source, int compCount) const; 372 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument 375 *reinterpret_cast<const bool*>(source); in ConvertToAnimResult() 426 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument 429 *reinterpret_cast<const int*>(source); in ConvertToAnimResult() 484 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument 487 *reinterpret_cast<const float*>(source); in ConvertToAnimResult() 549 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument 551 ConvertFloatVectorToAnimResult(result, source, COMP_COUNT); in ConvertToAnimResult() [all …]
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_ParticleRandom.h | 41 ParticleRandom(const ParticleRandom& source) in ParticleRandom() argument 43 Set(source); in ParticleRandom() 86 void Set(const ParticleRandom& source) in Set() argument 88 m_Seed = source.m_Seed; in Set()
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| D | gfx_GfxObject.h | 186 GfxPtr(ut::internal::MoveSource< ut::MovePtr<TTObject, TTDeleter> > source) in GfxPtr() argument 187 : m_MovePtr(source) {} in GfxPtr()
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| D | gfx_TransformAnim.h | 71 virtual void ConvertToAnimResult(anim::AnimResult* result, const void* source) const;
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| /NW4C-1.3.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_Startup.mel | 18 // source scripts 19 source NW4C_CommonProc; 20 source NW4C_ExpDialog;
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| D | NW4C_BatchExport.mel | 18 // source scripts 19 source NW4C_CommonProc; 20 source NW4C_ExpDialog;
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| D | NW4C_SetAnimRange.mel | 1967 $msgs[2] clip index of drag item (source) 2225 eval("source \"" + $fileName + "\"");
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| /NW4C-1.3.3/include/nw/dev/ |
| D | dev_Screenshot.h | 82 bool Equal(const Screenshot* source) const in Equal() argument 84 return (this->m_Hash[0] == source->GetHash()[0] && in Equal() 85 this->m_Hash[1] == source->GetHash()[1] && in Equal() 86 this->m_Hash[2] == source->GetHash()[2] && in Equal() 87 this->m_Hash[3] == source->GetHash()[3]); in Equal()
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_MoveArray.h | 379 void CopyFrom(const MoveArray<TElement>& source) in CopyFrom() argument 383 NW_MAX_ASSERT(source.size(), GetCapacity()); in CopyFrom() 384 this->resize(source.size()); in CopyFrom() 385 std::copy(source.begin(), source.end(), in CopyFrom() 507 void move_construct(iterator dest, const TElement& source) in move_construct() argument 509 new(static_cast<void*>(dest)) TElement(source); in move_construct() 1067 TIterator source = last; in erase() local 1068 for (; dest != last && source != end(); ++dest, ++source) in erase() 1071 move_construct(dest, *source); in erase() 1081 for (; source != end(); ++dest, ++source) in erase() [all …]
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| D | ut_MovePtr.h | 313 MovePtr(internal::MoveSource<MovePtr<TTObject, TTDeleter> > source) in MovePtr() argument 314 : m_Object(source.Ptr().Get()), m_Deleter(source.Ptr().GetDeleter()) in MovePtr() 316 source.Ptr().Release(); in MovePtr()
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| /NW4C-1.3.3/sources/libraries/anim/ |
| D | anim_AnimBlend.cpp | 157 const void* source, in ConvertFloatVectorToAnimResult() argument 163 reinterpret_cast<const float*>(source); in ConvertFloatVectorToAnimResult() 259 AnimBlendOpRgbaColor::ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() 263 reinterpret_cast<const ut::ResFloatColor*>(source)->ToArray(); in ConvertToAnimResult()
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| /NW4C-1.3.3/tools/FontConverter/xllt/ |
| D | letter-list.dtd | 10 <!ATTLIST create source CDATA #IMPLIED> attribute
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| /NW4C-1.3.3/tools/FontConverter/xggp/ |
| D | glyph-groups.dtd | 10 <!ATTLIST create source CDATA #IMPLIED> attribute
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| /NW4C-1.3.3/tools/FontConverter/xlor/ |
| D | letter-order.dtd | 10 <!ATTLIST create source CDATA #IMPLIED> attribute
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| /NW4C-1.3.3/documents/License/IronRuby/ |
| D | LICENSE.Ruby.txt | 5 1. You may make and give away verbatim copies of the source form of the 32 b) accompany the distribution with the machine-readable source of
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| D | LICENSE.CPL.txt | 28 … Contribution of such Contributor, if any, and such derivative works, in source code and object co… 30 … and otherwise transfer the Contribution of such Contributor, if any, in source code and object co… 50 …iv) states that source code for the Program is available from such Contributor, and informs licens… 52 When the Program is made available in source code form:
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_GraphicsDrawing.cpp | 609 …m_ShapeCombiner.stage[ stageIndex ].rgb.source[ sourceIndex ] = PICA_DATA_TEX_ENV_SRC_RGBA_PRIMA… in InitializeShapeGraphicsState() 610 …m_ShapeCombiner.stage[ stageIndex ].alpha.source[ sourceIndex ] = PICA_DATA_TEX_ENV_SRC_RGBA_PRIMA… in InitializeShapeGraphicsState() 614 …m_ShapeCombiner.stage[ stageIndex ].rgb.source[ sourceIndex ] = PICA_DATA_TEX_ENV_SRC_RGBA_PREVI… in InitializeShapeGraphicsState() 615 …m_ShapeCombiner.stage[ stageIndex ].alpha.source[ sourceIndex ] = PICA_DATA_TEX_ENV_SRC_RGBA_PREVI… in InitializeShapeGraphicsState()
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| /NW4C-1.3.3/sources/shaders/gfx/DefaultShader/ |
| D | CalcQuaternion.vsh | 26 // This source code is the confidential and proprietary
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_TransformAnim.cpp | 193 const void* source in ConvertToAnimResult() 197 *reinterpret_cast<const CalculatedTransform*>(source); in ConvertToAnimResult()
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| D | gfx_ParticleSet.cpp | 2505 ResParticleRotateUpVectorUpdater::ParticleRotateUpVectorSource source = in ParticleRotateUpVectorUpdater() local 2507 switch (source) in ParticleRotateUpVectorUpdater()
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| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_StreamSoundPlayer.cpp | 2228 const void* source = ut::AddOffsetToPtr( s_LoadBuffer, m_BlockBytes * i ); in LoadStreamData() local 2233 std::memcpy( dest, source, len ); in LoadStreamData()
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| /NW4C-1.3.3/documents/License/IronPython/ |
| D | License.Rtf | 62 \par \hich\af0\dbch\af31505\loch\f0 (D) If you distribute any portion of the software in source cod…
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