| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_SoundStartable.cpp | 83 u32 soundId, in StartSound() argument 89 soundId, in StartSound() 116 u32 soundId = detail_GetItemId( soundName ); in StartSound() local 117 if ( soundId == SoundArchive::INVALID_ID ) in StartSound() 122 return StartSound( handle, soundId, startInfo ); in StartSound() 138 u32 soundId, in HoldSound() argument 142 if ( handle->IsAttachedSound() && ( handle->GetId() == soundId ) ) in HoldSound() 151 soundId, in HoldSound() 179 u32 soundId = detail_GetItemId( soundLabel ); in HoldSound() local 180 if ( soundId == SoundArchive::INVALID_ID ) in HoldSound() [all …]
|
| D | snd_SoundArchive.cpp | 136 u32 SoundArchive::GetSoundUserParam( ItemId soundId ) const in GetSoundUserParam() 138 return m_pFileReader->GetSoundUserParam( soundId ); in GetSoundUserParam() 141 SoundArchive::SoundType SoundArchive::GetSoundType( ItemId soundId ) const in GetSoundType() 143 return m_pFileReader->GetSoundType( soundId ); in GetSoundType() 145 bool SoundArchive::ReadSoundInfo( ItemId soundId, SoundInfo* info ) const in ReadSoundInfo() argument 147 return m_pFileReader->ReadSoundInfo( soundId, info ); in ReadSoundInfo() 149 bool SoundArchive::ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const in ReadSequenceSoundInfo() argument 151 return m_pFileReader->ReadSequenceSoundInfo( soundId, info ); in ReadSequenceSoundInfo() 153 bool SoundArchive::detail_ReadStreamSoundInfo( ItemId soundId, StreamSoundInfo* info ) const in detail_ReadStreamSoundInfo() argument 155 return m_pFileReader->ReadStreamSoundInfo( soundId, info ); in detail_ReadStreamSoundInfo() [all …]
|
| D | snd_SoundActor.cpp | 191 u32 soundId, in SetupSound() argument 206 soundId, in SetupSound() 218 u32 soundId, in detail_SetupSoundWithAmbientInfo() argument 234 soundId, in detail_SetupSoundWithAmbientInfo() 256 u32 soundId, in detail_SetupSound() argument 266 soundId, in detail_SetupSound()
|
| D | snd_Sound3DEngine.cpp | 41 u32 soundId, in UpdateAmbientParam() argument 50 (void)soundId; in UpdateAmbientParam() 169 u32 soundId, in UpdateAmbientParam() argument 206 soundId, in UpdateAmbientParam() 215 u32 soundId in GetAmbientPriority() argument 231 soundId, in GetAmbientPriority()
|
| D | snd_SoundArchiveFileReader.cpp | 197 SoundArchive::ItemId soundId, SoundArchive::SoundInfo* info ) const in ReadSoundInfo() argument 202 const SoundArchiveFile::SoundInfo* data = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSoundInfo() 339 SoundArchive::ItemId soundId, SoundArchive::Sound3DInfo* info ) const in ReadSound3DInfo() argument 344 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSound3DInfo() 363 SoundArchive::ItemId soundId, SoundArchive::SequenceSoundInfo* info ) const in ReadSequenceSoundInfo() argument 368 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSequenceSoundInfo() 388 SoundArchive::ItemId soundId, SoundArchive::StreamSoundInfo* info ) const in ReadStreamSoundInfo() argument 393 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadStreamSoundInfo() 410 SoundArchive::ItemId soundId, SoundArchive::WaveSoundInfo* info ) const in ReadWaveSoundInfo() argument 415 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadWaveSoundInfo() [all …]
|
| D | snd_Sound3DManager.cpp | 196 u32 soundId, in detail_UpdateAmbientParam() argument 207 soundId, in detail_UpdateAmbientParam() 225 u32 soundId in detail_GetAmbientPriority() argument 237 soundId in detail_GetAmbientPriority()
|
| D | snd_Sound3DActor.cpp | 117 u32 soundId, in SetupSound() argument 137 if ( soundArchive.ReadSound3DInfo( soundId, &p ) ) in SetupSound() 157 param.soundUserParam = soundArchive.GetSoundUserParam( soundId ); in SetupSound() 170 soundId, in SetupSound()
|
| D | snd_HioSoundArchive.cpp | 174 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local 175 SoundArchive::SoundType type = m_ArchiveReader.GetSoundType( soundId ); in LoadHeader() 177 bool ret = m_ArchiveReader.ReadSoundInfo( soundId, &info ); in LoadHeader() 179 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader() 186 if ( ReadSound3DInfo( soundId, &info3d ) ) in LoadHeader() 209 bool retDetail = m_ArchiveReader.ReadSequenceSoundInfo( soundId, &seqInfo ); in LoadHeader() 222 bool retDetail = m_ArchiveReader.ReadStreamSoundInfo( soundId, &strmInfo ); in LoadHeader() 230 bool retDetail = m_ArchiveReader.ReadWaveSoundInfo( soundId, &wsdInfo ); in LoadHeader()
|
| D | snd_WaveSound.cpp | 263 SoundArchive::ItemId soundId = m_LoadInfoWsd.itemId; in Execute() local 265 if ( ! m_pDataManager->LoadData( soundId, m_pAllocator, SoundArchiveLoader::LOAD_WSD ) ) in Execute() 267 NW_WARNING( false, "failed to load WSD(%08x) to PlayerHeap", soundId ); in Execute() 274 m_LoadInfoWsd.address = m_pDataManager->detail_GetFileAddressByItemId( soundId ); in Execute()
|
| D | snd_SoundArchivePlayer.cpp | 699 SoundArchive::ItemId soundId, in AllocSound() argument 712 sound->SetId( soundId ); in AllocSound() 733 u32 soundId, in detail_SetupSound() argument 740 soundId, in detail_SetupSound() 763 u32 soundId, in detail_SetupSoundImpl() argument 786 if ( ! m_pSoundArchive->ReadSoundInfo( soundId, &soundInfo ) ) in detail_SetupSoundImpl() 833 ambientPriority = internal::BasicSound::GetAmbientPriority( *ambientArgInfo, soundId ); in detail_SetupSoundImpl() 869 switch ( m_pSoundArchive->GetSoundType( soundId ) ) in detail_SetupSoundImpl() 874 soundId, in detail_SetupSoundImpl() 884 soundId in detail_SetupSoundImpl() [all …]
|
| D | snd_RomSoundArchive.cpp | 287 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local 288 SoundArchive::SoundType type = m_ArchiveReader.GetSoundType( soundId ); in LoadHeader() 290 bool ret = m_ArchiveReader.ReadSoundInfo( soundId, &info ); in LoadHeader() 292 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader() 299 if ( ReadSound3DInfo( soundId, &info3d ) ) in LoadHeader() 322 bool retDetail = m_ArchiveReader.ReadSequenceSoundInfo( soundId, &seqInfo ); in LoadHeader() 335 bool retDetail = m_ArchiveReader.ReadStreamSoundInfo( soundId, &strmInfo ); in LoadHeader() 343 bool retDetail = m_ArchiveReader.ReadWaveSoundInfo( soundId, &wsdInfo ); in LoadHeader()
|
| D | snd_SoundArchiveLoader.cpp | 205 SoundArchive::ItemId soundId, in LoadSequenceSound() argument 212 u32 fileId = m_pSoundArchive->GetItemFileId( soundId ); in LoadSequenceSound() 223 if ( ! m_pSoundArchive->ReadSequenceSoundInfo( soundId, &info ) ) in LoadSequenceSound() 245 SoundArchive::ItemId soundId, in LoadWaveSound() argument 251 u32 wsdFileId = m_pSoundArchive->GetItemFileId( soundId ); in LoadWaveSound() 273 if ( ! m_pSoundArchive->detail_ReadWaveSoundInfo( soundId, &info ) ) in LoadWaveSound() 316 itemId = soundId; in LoadWaveSound()
|
| D | snd_SequenceSound.cpp | 833 SoundArchive::ItemId soundId = m_LoadInfoSeq.itemId; in Execute() local 835 if ( ! m_pDataManager->LoadData( soundId, m_pAllocator, SoundArchiveLoader::LOAD_SEQ ) ) in Execute() 837 NW_WARNING( false, "failed to load SEQ(%08x) to PlayerHeap", soundId ); in Execute() 844 m_LoadInfoSeq.address = m_pDataManager->detail_GetFileAddressByItemId( soundId ); in Execute()
|
| D | snd_BasicSound.cpp | 1090 int BasicSound::GetAmbientPriority( const AmbientInfo& ambientInfo, u32 soundId ) in GetAmbientPriority() argument 1096 soundId in GetAmbientPriority()
|
| /NW4C-1.3.3/include/nw/snd/ |
| D | snd_SoundArchiveFileReader.h | 78 SoundArchive::ItemId soundId, 102 SoundArchive::SoundType GetSoundType( SoundArchive::ItemId soundId ) const; 103 u32 GetSoundUserParam( SoundArchive::ItemId soundId ) const; 105 SoundArchive::ItemId soundId, 108 SoundArchive::ItemId soundId, 111 SoundArchive::ItemId soundId, 114 SoundArchive::ItemId soundId,
|
| D | snd_Sound3DEngine.h | 223 u32 soundId, 233 u32 soundId 238 u32 soundId,
|
| D | snd_Sound3DManager.h | 114 u32 soundId, 121 u32 soundId 448 u32 soundId, 453 u32 soundId
|
| D | snd_SoundStartable.h | 373 SoundArchive::ItemId soundId, 444 SoundArchive::ItemId soundId, 515 SoundArchive::ItemId soundId, 560 u32 soundId,
|
| D | snd_SoundArchive.h | 786 u32 GetSoundUserParam( ItemId soundId ) const; 803 SoundType GetSoundType( ItemId soundId ) const; 820 bool ReadSoundInfo( ItemId soundId, SoundInfo* info ) const; 837 bool ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const; 888 bool detail_ReadStreamSoundInfo( ItemId soundId, StreamSoundInfo* info ) const; 891 bool detail_ReadWaveSoundInfo( ItemId soundId, WaveSoundInfo* info ) const; 908 bool ReadSound3DInfo( ItemId soundId, Sound3DInfo* info ) const;
|
| D | snd_SoundActor.h | 244 u32 soundId, 449 u32 soundId, 458 u32 soundId,
|
| D | snd_SoundArchivePlayer.h | 447 u32 soundId, 474 u32 soundId, 484 SoundArchive::ItemId soundId,
|
| D | snd_BasicSound.h | 366 static int GetAmbientPriority( const AmbientInfo& ambientInfo, u32 soundId ); 463 u32 soundId, 468 u32 soundId
|
| D | snd_SoundArchiveLoader.h | 234 SoundArchive::ItemId soundId, 239 SoundArchive::ItemId soundId,
|
| D | snd_Sound3DActor.h | 272 u32 soundId,
|
| D | snd_SoundArchiveFile.h | 226 const SoundInfo* GetSoundInfo( SoundArchive::ItemId soundId ) const;
|