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Searched refs:soundId (Results 1 – 25 of 25) sorted by relevance

/NW4C-1.3.3/sources/libraries/snd/
Dsnd_SoundStartable.cpp83 u32 soundId, in StartSound() argument
89 soundId, in StartSound()
116 u32 soundId = detail_GetItemId( soundName ); in StartSound() local
117 if ( soundId == SoundArchive::INVALID_ID ) in StartSound()
122 return StartSound( handle, soundId, startInfo ); in StartSound()
138 u32 soundId, in HoldSound() argument
142 if ( handle->IsAttachedSound() && ( handle->GetId() == soundId ) ) in HoldSound()
151 soundId, in HoldSound()
179 u32 soundId = detail_GetItemId( soundLabel ); in HoldSound() local
180 if ( soundId == SoundArchive::INVALID_ID ) in HoldSound()
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Dsnd_SoundArchive.cpp136 u32 SoundArchive::GetSoundUserParam( ItemId soundId ) const in GetSoundUserParam()
138 return m_pFileReader->GetSoundUserParam( soundId ); in GetSoundUserParam()
141 SoundArchive::SoundType SoundArchive::GetSoundType( ItemId soundId ) const in GetSoundType()
143 return m_pFileReader->GetSoundType( soundId ); in GetSoundType()
145 bool SoundArchive::ReadSoundInfo( ItemId soundId, SoundInfo* info ) const in ReadSoundInfo() argument
147 return m_pFileReader->ReadSoundInfo( soundId, info ); in ReadSoundInfo()
149 bool SoundArchive::ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const in ReadSequenceSoundInfo() argument
151 return m_pFileReader->ReadSequenceSoundInfo( soundId, info ); in ReadSequenceSoundInfo()
153 bool SoundArchive::detail_ReadStreamSoundInfo( ItemId soundId, StreamSoundInfo* info ) const in detail_ReadStreamSoundInfo() argument
155 return m_pFileReader->ReadStreamSoundInfo( soundId, info ); in detail_ReadStreamSoundInfo()
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Dsnd_SoundActor.cpp191 u32 soundId, in SetupSound() argument
206 soundId, in SetupSound()
218 u32 soundId, in detail_SetupSoundWithAmbientInfo() argument
234 soundId, in detail_SetupSoundWithAmbientInfo()
256 u32 soundId, in detail_SetupSound() argument
266 soundId, in detail_SetupSound()
Dsnd_Sound3DEngine.cpp41 u32 soundId, in UpdateAmbientParam() argument
50 (void)soundId; in UpdateAmbientParam()
169 u32 soundId, in UpdateAmbientParam() argument
206 soundId, in UpdateAmbientParam()
215 u32 soundId in GetAmbientPriority() argument
231 soundId, in GetAmbientPriority()
Dsnd_SoundArchiveFileReader.cpp197 SoundArchive::ItemId soundId, SoundArchive::SoundInfo* info ) const in ReadSoundInfo() argument
202 const SoundArchiveFile::SoundInfo* data = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSoundInfo()
339 SoundArchive::ItemId soundId, SoundArchive::Sound3DInfo* info ) const in ReadSound3DInfo() argument
344 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSound3DInfo()
363 SoundArchive::ItemId soundId, SoundArchive::SequenceSoundInfo* info ) const in ReadSequenceSoundInfo() argument
368 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSequenceSoundInfo()
388 SoundArchive::ItemId soundId, SoundArchive::StreamSoundInfo* info ) const in ReadStreamSoundInfo() argument
393 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadStreamSoundInfo()
410 SoundArchive::ItemId soundId, SoundArchive::WaveSoundInfo* info ) const in ReadWaveSoundInfo() argument
415 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadWaveSoundInfo()
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Dsnd_Sound3DManager.cpp196 u32 soundId, in detail_UpdateAmbientParam() argument
207 soundId, in detail_UpdateAmbientParam()
225 u32 soundId in detail_GetAmbientPriority() argument
237 soundId in detail_GetAmbientPriority()
Dsnd_Sound3DActor.cpp117 u32 soundId, in SetupSound() argument
137 if ( soundArchive.ReadSound3DInfo( soundId, &p ) ) in SetupSound()
157 param.soundUserParam = soundArchive.GetSoundUserParam( soundId ); in SetupSound()
170 soundId, in SetupSound()
Dsnd_HioSoundArchive.cpp174 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local
175 SoundArchive::SoundType type = m_ArchiveReader.GetSoundType( soundId ); in LoadHeader()
177 bool ret = m_ArchiveReader.ReadSoundInfo( soundId, &info ); in LoadHeader()
179 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader()
186 if ( ReadSound3DInfo( soundId, &info3d ) ) in LoadHeader()
209 bool retDetail = m_ArchiveReader.ReadSequenceSoundInfo( soundId, &seqInfo ); in LoadHeader()
222 bool retDetail = m_ArchiveReader.ReadStreamSoundInfo( soundId, &strmInfo ); in LoadHeader()
230 bool retDetail = m_ArchiveReader.ReadWaveSoundInfo( soundId, &wsdInfo ); in LoadHeader()
Dsnd_WaveSound.cpp263 SoundArchive::ItemId soundId = m_LoadInfoWsd.itemId; in Execute() local
265 if ( ! m_pDataManager->LoadData( soundId, m_pAllocator, SoundArchiveLoader::LOAD_WSD ) ) in Execute()
267 NW_WARNING( false, "failed to load WSD(%08x) to PlayerHeap", soundId ); in Execute()
274 m_LoadInfoWsd.address = m_pDataManager->detail_GetFileAddressByItemId( soundId ); in Execute()
Dsnd_SoundArchivePlayer.cpp699 SoundArchive::ItemId soundId, in AllocSound() argument
712 sound->SetId( soundId ); in AllocSound()
733 u32 soundId, in detail_SetupSound() argument
740 soundId, in detail_SetupSound()
763 u32 soundId, in detail_SetupSoundImpl() argument
786 if ( ! m_pSoundArchive->ReadSoundInfo( soundId, &soundInfo ) ) in detail_SetupSoundImpl()
833 ambientPriority = internal::BasicSound::GetAmbientPriority( *ambientArgInfo, soundId ); in detail_SetupSoundImpl()
869 switch ( m_pSoundArchive->GetSoundType( soundId ) ) in detail_SetupSoundImpl()
874 soundId, in detail_SetupSoundImpl()
884 soundId in detail_SetupSoundImpl()
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Dsnd_RomSoundArchive.cpp287 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local
288 SoundArchive::SoundType type = m_ArchiveReader.GetSoundType( soundId ); in LoadHeader()
290 bool ret = m_ArchiveReader.ReadSoundInfo( soundId, &info ); in LoadHeader()
292 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader()
299 if ( ReadSound3DInfo( soundId, &info3d ) ) in LoadHeader()
322 bool retDetail = m_ArchiveReader.ReadSequenceSoundInfo( soundId, &seqInfo ); in LoadHeader()
335 bool retDetail = m_ArchiveReader.ReadStreamSoundInfo( soundId, &strmInfo ); in LoadHeader()
343 bool retDetail = m_ArchiveReader.ReadWaveSoundInfo( soundId, &wsdInfo ); in LoadHeader()
Dsnd_SoundArchiveLoader.cpp205 SoundArchive::ItemId soundId, in LoadSequenceSound() argument
212 u32 fileId = m_pSoundArchive->GetItemFileId( soundId ); in LoadSequenceSound()
223 if ( ! m_pSoundArchive->ReadSequenceSoundInfo( soundId, &info ) ) in LoadSequenceSound()
245 SoundArchive::ItemId soundId, in LoadWaveSound() argument
251 u32 wsdFileId = m_pSoundArchive->GetItemFileId( soundId ); in LoadWaveSound()
273 if ( ! m_pSoundArchive->detail_ReadWaveSoundInfo( soundId, &info ) ) in LoadWaveSound()
316 itemId = soundId; in LoadWaveSound()
Dsnd_SequenceSound.cpp833 SoundArchive::ItemId soundId = m_LoadInfoSeq.itemId; in Execute() local
835 if ( ! m_pDataManager->LoadData( soundId, m_pAllocator, SoundArchiveLoader::LOAD_SEQ ) ) in Execute()
837 NW_WARNING( false, "failed to load SEQ(%08x) to PlayerHeap", soundId ); in Execute()
844 m_LoadInfoSeq.address = m_pDataManager->detail_GetFileAddressByItemId( soundId ); in Execute()
Dsnd_BasicSound.cpp1090 int BasicSound::GetAmbientPriority( const AmbientInfo& ambientInfo, u32 soundId ) in GetAmbientPriority() argument
1096 soundId in GetAmbientPriority()
/NW4C-1.3.3/include/nw/snd/
Dsnd_SoundArchiveFileReader.h78 SoundArchive::ItemId soundId,
102 SoundArchive::SoundType GetSoundType( SoundArchive::ItemId soundId ) const;
103 u32 GetSoundUserParam( SoundArchive::ItemId soundId ) const;
105 SoundArchive::ItemId soundId,
108 SoundArchive::ItemId soundId,
111 SoundArchive::ItemId soundId,
114 SoundArchive::ItemId soundId,
Dsnd_Sound3DEngine.h223 u32 soundId,
233 u32 soundId
238 u32 soundId,
Dsnd_Sound3DManager.h114 u32 soundId,
121 u32 soundId
448 u32 soundId,
453 u32 soundId
Dsnd_SoundStartable.h373 SoundArchive::ItemId soundId,
444 SoundArchive::ItemId soundId,
515 SoundArchive::ItemId soundId,
560 u32 soundId,
Dsnd_SoundArchive.h786 u32 GetSoundUserParam( ItemId soundId ) const;
803 SoundType GetSoundType( ItemId soundId ) const;
820 bool ReadSoundInfo( ItemId soundId, SoundInfo* info ) const;
837 bool ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const;
888 bool detail_ReadStreamSoundInfo( ItemId soundId, StreamSoundInfo* info ) const;
891 bool detail_ReadWaveSoundInfo( ItemId soundId, WaveSoundInfo* info ) const;
908 bool ReadSound3DInfo( ItemId soundId, Sound3DInfo* info ) const;
Dsnd_SoundActor.h244 u32 soundId,
449 u32 soundId,
458 u32 soundId,
Dsnd_SoundArchivePlayer.h447 u32 soundId,
474 u32 soundId,
484 SoundArchive::ItemId soundId,
Dsnd_BasicSound.h366 static int GetAmbientPriority( const AmbientInfo& ambientInfo, u32 soundId );
463 u32 soundId,
468 u32 soundId
Dsnd_SoundArchiveLoader.h234 SoundArchive::ItemId soundId,
239 SoundArchive::ItemId soundId,
Dsnd_Sound3DActor.h272 u32 soundId,
Dsnd_SoundArchiveFile.h226 const SoundInfo* GetSoundInfo( SoundArchive::ItemId soundId ) const;