| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneUpdateHelper.h | 82 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in operator() local 84 if (skeletalModel) in operator() 86 Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator() 93 if (skeletalModel) in operator() 95 if (!skeletalModel->IsSharingSkeleton()) in operator() 98 skeletalModel->GetSkeleton(), in operator() 103 const Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator() 113 gfx::ResMeshArray meshs = skeletalModel->GetResMeshes(); in operator() 117 … EnqueueSkeletalModelMesh(this->m_RenderQueue, skeletalModel, meshLayerId, *this->m_Camera)); in operator()
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| D | gfx_SkeletalModel.h | 298 void SwapSkeleton( SkeletalModel* skeletalModel ) in SwapSkeleton() argument 300 this->m_Skeleton.Swap(skeletalModel->m_Skeleton); in SwapSkeleton() 302 this->m_SharingSkeleton = skeletalModel->m_SharingSkeleton; in SwapSkeleton() 303 skeletalModel->m_SharingSkeleton = sharingSkeleton; in SwapSkeleton()
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| D | gfx_RenderContext.h | 362 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in NW_DEPRECATED_FUNCTION() local 363 if (skeletalModel) in NW_DEPRECATED_FUNCTION() 365 this->SetModelMatrixForSkeletalModel(skeletalModel); in NW_DEPRECATED_FUNCTION() 393 void SetModelMatrixForSkeletalModel(SkeletalModel* skeletalModel);
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| D | gfx_MeshRenderer.h | 129 SkeletalModel* skeletalModel,
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| D | gfx_SceneContext.h | 420 void PushSkeletalModel(SkeletalModel* skeletalModel) in PushSkeletalModel() argument 422 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel() 432 bool TryPushSkeletalModel(SkeletalModel* skeletalModel) in TryPushSkeletalModel() argument 434 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in TryPushSkeletalModel()
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 96 nw::gfx::SkeletalModel* skeletalModel; member 342 s_AnimModelSetTemplate.skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() 391 NW_NULL_ASSERT(s_AnimModelSetTemplate.skeletalModel); in BuildAnimModelTemplate() 396 …s_AnimModelSetTemplate.skeletalModel->GetSkeleton()->GetResSkeleton().EnableFlags(nw::gfx::ResSkel… in BuildAnimModelTemplate() 399 …s_AnimModelSetTemplate.evaluator = InitializeSkeletalAnim(s_AnimModelSetTemplate.skeletalModel, s_… in BuildAnimModelTemplate() 479 nw::gfx::SkeletalModel* skeletalModel; in DuplicateModel() local 489 skeletalModel = nw::gfx::SkeletalModel::Builder() in DuplicateModel() 490 .SharedSkeleton( s_AnimModelSetTemplate.skeletalModel->GetSkeleton() ) in DuplicateModel() 491 .SharedMaterialModel( s_AnimModelSetTemplate.skeletalModel ) in DuplicateModel() 492 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel() [all …]
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_MeshRenderer.cpp | 158 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in RenderSeparateDataShape() local 162 if (skeletalModel) in RenderSeparateDataShape() 164 m_RenderContext->SetModelMatrixForSkeletalModel(skeletalModel); in RenderSeparateDataShape() 192 if (skeletalModel == NULL || boneIndexCount == 0) in RenderSeparateDataShape() 210 skeletalModel, in RenderSeparateDataShape() 516 SkeletalModel* skeletalModel, in SetMatrixPalette() argument 536 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetMatrixPalette()
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| D | gfx_RenderContext.cpp | 331 RenderContext::SetModelMatrixForSkeletalModel(SkeletalModel* skeletalModel) in SetModelMatrixForSkeletalModel() argument 333 NW_NULL_ASSERT(skeletalModel); in SetModelMatrixForSkeletalModel() 336 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetModelMatrixForSkeletalModel() 343 math::MTX34 worldMatrix(skeletalModel->WorldMatrix()); in SetModelMatrixForSkeletalModel() 347 this->m_ShaderProgram->SetWorldMatrix(skeletalModel->WorldMatrix()); in SetModelMatrixForSkeletalModel() 355 this->m_ShaderProgram->SetModelNormalMatrix(skeletalModel->NormalMatrix()); in SetModelMatrixForSkeletalModel() 357 this->m_ModelCache = skeletalModel; in SetModelMatrixForSkeletalModel()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 218 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() local 222 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() local 227 NW_NULL_ASSERT(skeletalModel); in Duplicate() 230 model->m_SkeletalModel = skeletalModel; in Duplicate()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 480 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup() local 481 NW_ASSERT(skeletalModel); in GetAnimGroup() 482 animGroup = skeletalModel->GetSkeletalAnimGroup(); in GetAnimGroup() 578 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject() local 579 NW_ASSERT(skeletalModel); in BindAnimationObject() 580 skeletalModel->SetSkeletalAnimObject(animObject); in BindAnimationObject()
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 190 nw::gfx::SkeletalModel* skeletalModel, in SetTargetObject() argument 194 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetTargetObject() 558 nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local 559 if (skeletalModel) in BuildResources() 561 s_SkeletalModel = skeletalModel; in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 738 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local 739 s_AnimModel = skeletalModel; in BuildResources() 741 nw::gfx::Material* material = skeletalModel->GetMaterial(0); in BuildResources() 742 NW_ASSERT(skeletalModel->GetMaterialCount() != 0); in BuildResources() 749 skeletalModel->SetUserParameter(SHADOW_CASTER); in BuildResources()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Utility.h | 531 nw::gfx::SkeletalModel* skeletalModel = in BindAnimation() local 533 nw::gfx::ResSkeleton resSkeleton = skeletalModel->GetSkeleton()->GetResSkeleton(); in BindAnimation()
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 426 …nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(targetObject); in BuildAnimations() local 427 NW_NULL_ASSERT(skeletalModel); in BuildAnimations() 429 skeletalModel->SetFullBakedAnimEnabled(true); in BuildAnimations()
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| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 338 nw::gfx::SkeletalModel* skeletalModel = static_cast<nw::gfx::SkeletalModel*>(node); in BuildResources() local 339 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 686 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local 687 s_AnimModel = skeletalModel; in BuildResources() 690 skeletalModel->SetUserParameter(SHADOW_CASTER); in BuildResources()
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