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Searched refs:skeletalModel (Results 1 – 16 of 16) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h82 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in operator() local
84 if (skeletalModel) in operator()
86 Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator()
93 if (skeletalModel) in operator()
95 if (!skeletalModel->IsSharingSkeleton()) in operator()
98 skeletalModel->GetSkeleton(), in operator()
103 const Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator()
113 gfx::ResMeshArray meshs = skeletalModel->GetResMeshes(); in operator()
117 … EnqueueSkeletalModelMesh(this->m_RenderQueue, skeletalModel, meshLayerId, *this->m_Camera)); in operator()
Dgfx_SkeletalModel.h298 void SwapSkeleton( SkeletalModel* skeletalModel ) in SwapSkeleton() argument
300 this->m_Skeleton.Swap(skeletalModel->m_Skeleton); in SwapSkeleton()
302 this->m_SharingSkeleton = skeletalModel->m_SharingSkeleton; in SwapSkeleton()
303 skeletalModel->m_SharingSkeleton = sharingSkeleton; in SwapSkeleton()
Dgfx_RenderContext.h362 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in NW_DEPRECATED_FUNCTION() local
363 if (skeletalModel) in NW_DEPRECATED_FUNCTION()
365 this->SetModelMatrixForSkeletalModel(skeletalModel); in NW_DEPRECATED_FUNCTION()
393 void SetModelMatrixForSkeletalModel(SkeletalModel* skeletalModel);
Dgfx_MeshRenderer.h129 SkeletalModel* skeletalModel,
Dgfx_SceneContext.h420 void PushSkeletalModel(SkeletalModel* skeletalModel) in PushSkeletalModel() argument
422 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel()
432 bool TryPushSkeletalModel(SkeletalModel* skeletalModel) in TryPushSkeletalModel() argument
434 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in TryPushSkeletalModel()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp96 nw::gfx::SkeletalModel* skeletalModel; member
342 s_AnimModelSetTemplate.skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
391 NW_NULL_ASSERT(s_AnimModelSetTemplate.skeletalModel); in BuildAnimModelTemplate()
396 …s_AnimModelSetTemplate.skeletalModel->GetSkeleton()->GetResSkeleton().EnableFlags(nw::gfx::ResSkel… in BuildAnimModelTemplate()
399 …s_AnimModelSetTemplate.evaluator = InitializeSkeletalAnim(s_AnimModelSetTemplate.skeletalModel, s_… in BuildAnimModelTemplate()
479 nw::gfx::SkeletalModel* skeletalModel; in DuplicateModel() local
489 skeletalModel = nw::gfx::SkeletalModel::Builder() in DuplicateModel()
490 .SharedSkeleton( s_AnimModelSetTemplate.skeletalModel->GetSkeleton() ) in DuplicateModel()
491 .SharedMaterialModel( s_AnimModelSetTemplate.skeletalModel ) in DuplicateModel()
492 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel()
[all …]
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp158 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in RenderSeparateDataShape() local
162 if (skeletalModel) in RenderSeparateDataShape()
164 m_RenderContext->SetModelMatrixForSkeletalModel(skeletalModel); in RenderSeparateDataShape()
192 if (skeletalModel == NULL || boneIndexCount == 0) in RenderSeparateDataShape()
210 skeletalModel, in RenderSeparateDataShape()
516 SkeletalModel* skeletalModel, in SetMatrixPalette() argument
536 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetMatrixPalette()
Dgfx_RenderContext.cpp331 RenderContext::SetModelMatrixForSkeletalModel(SkeletalModel* skeletalModel) in SetModelMatrixForSkeletalModel() argument
333 NW_NULL_ASSERT(skeletalModel); in SetModelMatrixForSkeletalModel()
336 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetModelMatrixForSkeletalModel()
343 math::MTX34 worldMatrix(skeletalModel->WorldMatrix()); in SetModelMatrixForSkeletalModel()
347 this->m_ShaderProgram->SetWorldMatrix(skeletalModel->WorldMatrix()); in SetModelMatrixForSkeletalModel()
355 this->m_ShaderProgram->SetModelNormalMatrix(skeletalModel->NormalMatrix()); in SetModelMatrixForSkeletalModel()
357 this->m_ModelCache = skeletalModel; in SetModelMatrixForSkeletalModel()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmModel.cpp218 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() local
222 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() local
227 NW_NULL_ASSERT(skeletalModel); in Duplicate()
230 model->m_SkeletalModel = skeletalModel; in Duplicate()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp480 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup() local
481 NW_ASSERT(skeletalModel); in GetAnimGroup()
482 animGroup = skeletalModel->GetSkeletalAnimGroup(); in GetAnimGroup()
578 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject() local
579 NW_ASSERT(skeletalModel); in BindAnimationObject()
580 skeletalModel->SetSkeletalAnimObject(animObject); in BindAnimationObject()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp190 nw::gfx::SkeletalModel* skeletalModel, in SetTargetObject() argument
194 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetTargetObject()
558 nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
559 if (skeletalModel) in BuildResources()
561 s_SkeletalModel = skeletalModel; in BuildResources()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp738 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
739 s_AnimModel = skeletalModel; in BuildResources()
741 nw::gfx::Material* material = skeletalModel->GetMaterial(0); in BuildResources()
742 NW_ASSERT(skeletalModel->GetMaterialCount() != 0); in BuildResources()
749 skeletalModel->SetUserParameter(SHADOW_CASTER); in BuildResources()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h531 nw::gfx::SkeletalModel* skeletalModel = in BindAnimation() local
533 nw::gfx::ResSkeleton resSkeleton = skeletalModel->GetSkeleton()->GetResSkeleton(); in BindAnimation()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp426 …nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(targetObject); in BuildAnimations() local
427 NW_NULL_ASSERT(skeletalModel); in BuildAnimations()
429 skeletalModel->SetFullBakedAnimEnabled(true); in BuildAnimations()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp338 nw::gfx::SkeletalModel* skeletalModel = static_cast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
339 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in BuildResources()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp686 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
687 s_AnimModel = skeletalModel; in BuildResources()
690 skeletalModel->SetUserParameter(SHADOW_CASTER); in BuildResources()