Searched refs:shaderVtxAttrNum (Results 1 – 1 of 1) sorted by relevance
290 …u32 shaderVtxAttrNum = shaderInfo->GetInputRegisterNum( shaderProgramDesc.GetVertexShaderIndex() ); in SetupActivateVertexAttributeCommand_() local297 s32 inputRegNum = shaderVtxAttrNum; in SetupActivateVertexAttributeCommand_()466 while ( inputIndex < shaderVtxAttrNum ) in SetupActivateVertexAttributeCommand_()468 s32 usage = shaderVtxAttrNum - 1; in SetupActivateVertexAttributeCommand_()