Searched refs:shaderSymbol (Results 1 – 2 of 2) sorted by relevance
427 ResShaderSymbol shaderSymbol = symbolArray[symbolIndex]; in ActivateShaderParameter() local428 if (shaderSymbol.IsEnabled() && shaderSymbol.GetLocation() >= 0) in ActivateShaderParameter()430 NW_ASSERT(shaderSymbol.GetLocation() < 96); in ActivateShaderParameter()432 if (shaderSymbol.IsGeometryUniform()) in ActivateShaderParameter()434 … shaderProgram->SetUserGeometryUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()438 … shaderProgram->SetUserVertexUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()451 ResShaderSymbol shaderSymbol = symbolArray[symbolIndex]; in ActivateShaderParameter() local453 if (shaderSymbol.IsEnabled() && shaderSymbol.GetLocation() >= 0) in ActivateShaderParameter()455 NW_ASSERT(shaderSymbol.GetLocation() < 96); in ActivateShaderParameter()457 if (shaderSymbol.IsGeometryUniform()) in ActivateShaderParameter()[all …]
420 ResShaderSymbol shaderSymbol = symbols[symbolIndex]; in CacheUserUniformIndex() local421 if (::std::strcmp(name, shaderSymbol.GetName()) == 0) in CacheUserUniformIndex()