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Searched refs:shaderPath (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/include/nw/demo/
Ddemo_GraphicsDrawing.h92 bool InitializeShape( os::IAllocator* allocator, const wchar_t* shaderPath );
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsDrawing.cpp123 GraphicsDrawing::InitializeShape( os::IAllocator* allocator, const wchar_t* shaderPath ) in InitializeShape() argument
127 ut::MoveArray<u8> buffer = nw::demo::Utility::LoadFile( allocator, shaderPath ); in InitializeShape()