Searched refs:shaderOutputMask (Results 1 – 1 of 1) sorted by relevance
513 u32 shaderOutputMask; in BuildOutAttrCommand() local523 …his->GetShaderOutputRegisterNum( vertexIndex, geometryIndex, &shaderOutputNum, &shaderOutputMask ); in BuildOutAttrCommand()604 shaderOutputMask, 0x000f028d, // ジオメトリ出力マスク in BuildOutAttrCommand()