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Searched refs:shaderOutputMap (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ShaderBinaryInfo.cpp515 u32 shaderOutputMap[7]; in BuildOutAttrCommand() local
524 this->GetShaderOutputRegisterMap( vertexIndex, geometryIndex, &shaderOutputMap[0] ); in BuildOutAttrCommand()
586 shaderOutputMap[0], 0x806f0050, // 出力レジスタ0のフォーマット in BuildOutAttrCommand()
587 shaderOutputMap[1], shaderOutputMap[2], // 出力レジスタ1,2のフォーマット in BuildOutAttrCommand()
588 shaderOutputMap[3], shaderOutputMap[4], // 出力レジスタ3,4のフォーマット in BuildOutAttrCommand()
589 shaderOutputMap[5], shaderOutputMap[6], // 出力レジスタ5,6のフォーマット in BuildOutAttrCommand()