Searched refs:shaderMemory (Results 1 – 1 of 1) sorted by relevance
455 void* shaderMemory = allocator->Alloc(sizeof(ResFragmentShaderData)); in CopyResMaterial() local457 if (shaderMemory == NULL) in CopyResMaterial()464 new(shaderMemory) ResFragmentShaderData(resFragmentShader.ref()); in CopyResMaterial()