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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Material.cpp455 void* shaderMemory = allocator->Alloc(sizeof(ResFragmentShaderData)); in CopyResMaterial() local
457 if (shaderMemory == NULL) in CopyResMaterial()
464 new(shaderMemory) ResFragmentShaderData(resFragmentShader.ref()); in CopyResMaterial()