Searched refs:shader (Results 1 – 8 of 8) sorted by relevance
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_ShaderProgram.cpp | 74 ResBinaryShader shader = ResBinaryShader( shaderProgramDescription.GetOwnerShaderData() ); in ActivateDescription() local 89 if ( shader == shaderPrev ) in ActivateDescription() 102 NW_NULL_ASSERT( shader.ref().m_CommandCache ); in ActivateDescription() 103 internal::NWUseCmdlist( shader.ref().m_CommandCache, shader.ref().m_CommandCacheSize ); in ActivateDescription() 114 const ShaderBinaryInfo* shaderBinaryInfo = shader.GetShaderBinaryInfo(); in ActivateDescription()
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| /NW4C-1.3.3/SampleData/Graphics/Shader/JShader/ |
| D | ReadMe.txt | 9 JShader is a sample vertex shader. 43 Bind JShader.csdr to the model ahead of time as a user-shader. 45 If you have overwritten the shader, use build.bat to create a shader binary (JShader.shbin) referen… 46 Create intermediate files to be used using the CreativeStudio shader creation panel. 51 - Overwriting the shader for use is essentially unsupported.
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| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_GraphicsResource.cpp | 305 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in SetResource() local 306 NW_ASSERT(shader != 0); in SetResource() 309 glShaderBinary(1, &shader, GL_PLATFORM_BINARY_DMP, content, fileSize); in SetResource() 312 glAttachShader(m_GlProgram, shader); in SetResource() 317 glDeleteShader(shader); in SetResource() 346 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in SetResource() local 347 NW_ASSERT(shader != 0); in SetResource() 350 glShaderBinary(1, &shader, GL_PLATFORM_BINARY_DMP, content, fileSize); in SetResource() 353 glAttachShader(m_GlProgramDebug, shader); in SetResource() 358 glDeleteShader(shader); in SetResource()
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| /NW4C-1.3.3/tools/CsdrUpdater/ |
| D | readme.txt | 21 CsdrUpdater for CTR is a script for Base64 encoding the shader binary and swapping it with the bina… 44 …rder to use the output intermediate file with NWCS, it must be edited according to the user shader. 51 The shader name. 54 The shader binary. 55 Created by the shader assembler, Base64 encoded values are stored here. 58 The kind of shader object. 59 According to the number and types of shader objects 68 The shader symbol. 84 …ined value is not being used or if there is no uniform value corresponding to the shader parameter.
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| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResMesh.cpp | 149 ResBinaryShader shader = material.GetShader().Dereference(); in Setup() local 154 NW_ASSERT( shader.IsValid() ); in Setup() 156 ResShaderProgramDescription shaderProgramDesc = shader.GetDescriptions( shaderIndex ); in Setup()
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| D | gfx_ResShader.cpp | 148 GLuint shader = glCreateShader(resBinaryShader.GetShaderKinds(i)); in ResBinaryShader_Setup() local 150 u32 shader = reinterpret_cast<u32>(resShader.ptr()); in ResBinaryShader_Setup() 152 resBinaryShader.SetShaderObjects(i, shader); in ResBinaryShader_Setup()
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| /NW4C-1.3.3/demos/Nw4cDemo/ |
| D | OMakefile | 285 sources/shader/nw4cDemo.vsh
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| /NW4C-1.3.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetAnimRange.mel | 2668 // shader search (Maya bugfix) 2707 if (match("^shader/surface", $workList[0]) != "")
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