Searched refs:sequenceSoundMax (Results 1 – 7 of 7) sorted by relevance
76 numSounds += soundArchivePlayerInfo.sequenceSoundMax; in GetRequiredMemSize()
328 info->sequenceSoundMax = data->sequenceSoundMax; in ReadSoundArchivePlayerInfo()
325 NN_LOG("sequenceSoundMax (%2d)\n", info.sequenceSoundMax ); in LoadHeader()
257 … m_SequenceSoundInstanceManager.GetRequiredMemSize(soundArchivePlayerInfo.sequenceSoundMax), 4 ); in GetRequiredMemSize()334 if ( ! SetupSequenceSound( arc, soundArchivePlayerInfo.sequenceSoundMax, &buf, endp ) ) in SetupMram()
438 NN_LOG("sequenceSoundMax (%2d)\n", info.sequenceSoundMax ); in LoadHeader()
410 int sequenceSoundMax; //!< 確保するシーケンスサウンドインスタンスの数です。 member
510 nw::ut::ResU16 sequenceSoundMax; member