Searched refs:seqSound (Results 1 – 1 of 1) sorted by relevance
865 internal::SequenceSound* seqSound = NULL; in detail_SetupSoundImpl() local872 seqSound = AllocSound<internal::SequenceSound>( in detail_SetupSoundImpl()879 if ( seqSound == NULL ) in detail_SetupSoundImpl()890 sound = seqSound; in detail_SetupSoundImpl()962 NW_NULL_ASSERT( seqSound ); in detail_SetupSoundImpl()965 (void)player.detail_AllocPlayerHeap( seqSound ); in detail_SetupSoundImpl()970 seqSound->Finalize(); in detail_SetupSoundImpl()991 seqSound, in detail_SetupSoundImpl()1000 seqSound->Finalize(); in detail_SetupSoundImpl()