Searched refs:scissor (Results 1 – 1 of 1) sorted by relevance
654 static void ActivateScissor(bool enabled, const ut::Rect& scissor) in ActivateScissor() argument666 NW_MINMAX_ASSERT(scissor.GetX(), 0, static_cast<s32>(s_RenderBufferWidth)); in ActivateScissor()667 NW_MINMAX_ASSERT(scissor.GetY(), 0, static_cast<s32>(s_RenderBufferHeight)); in ActivateScissor()668 … NW_MINMAX_ASSERT(scissor.GetX() + scissor.GetWidth(), 0, static_cast<s32>(s_RenderBufferWidth)); in ActivateScissor()669 … NW_MINMAX_ASSERT(scissor.GetY() + scissor.GetHeight(), 0, static_cast<s32>(s_RenderBufferHeight)); in ActivateScissor()671 u16 x16 = static_cast<u16>(scissor.GetX()); in ActivateScissor()672 u16 w16 = static_cast<u16>(scissor.GetWidth()); in ActivateScissor()673 u16 y16 = static_cast<u16>(scissor.GetY()); in ActivateScissor()674 u16 h16 = static_cast<u16>(scissor.GetHeight()); in ActivateScissor()