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Searched refs:sceneRoot (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmSceneCtrl.h38 void InitializeScene(nw::gfx::SceneNode* sceneRoot);
41 void TraverseScene(nw::gfx::SceneNode* sceneRoot);
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp145 SmSceneCtrl::InitializeScene(nw::gfx::SceneNode* sceneRoot) in InitializeScene() argument
148 sceneRoot->Accept(m_SceneInitializer); in InitializeScene()
151 TraverseScene(sceneRoot); in InitializeScene()
157 SmSceneCtrl::TraverseScene(nw::gfx::SceneNode* sceneRoot) in TraverseScene() argument
160 sceneRoot->Accept(this->m_SceneTraverser); in TraverseScene()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp1052 SceneSystem::InitializeScene(gfx::SceneNode* sceneRoot) in InitializeScene() argument
1055 sceneRoot->Accept(this->m_SceneInitializer); in InitializeScene()
1058 TraverseScene(sceneRoot); in InitializeScene()
1063 SceneSystem::TraverseScene(gfx::SceneNode* sceneRoot) in TraverseScene() argument
1066 sceneRoot->Accept(this->m_SceneTraverser); in TraverseScene()
/NW4C-1.3.3/include/nw/demo/
Ddemo_GraphicsSystem.h610 void InitializeScene(gfx::SceneNode* sceneRoot);
617 void TraverseScene(gfx::SceneNode* sceneRoot);