| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 240 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate() local 244 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() 254 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate() local 258 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() 312 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle() local 316 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() 329 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle() local 333 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle()
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| D | demo_Utility.cpp | 424 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() local 431 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 473 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment() local 477 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneEnvironment() 554 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment() local 559 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in CreateSceneEnvironment() 591 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateCamera() local 595 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateCamera()
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| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 244 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 249 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 378 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 383 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 431 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 436 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 281 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 286 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 368 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in InitializeScenes() local 373 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 404 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 409 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 449 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 454 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 579 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 584 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 306 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() local 311 return nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 373 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 378 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 320 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() local 325 return nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 402 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 407 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 387 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 392 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 328 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() local 333 return nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 626 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 631 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 730 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 735 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 789 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 794 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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