Searched refs:sceneNode (Results 1 – 4 of 4) sorted by relevance
1103 void PushAnimatableNode(SceneNode* sceneNode) in PushAnimatableNode() argument1105 if (sceneNode->GetAnimBinding() != NULL) in PushAnimatableNode()1107 bool isPushed = m_AnimatableNodes.push_back(sceneNode); in PushAnimatableNode()1120 bool TryPushAnimatableNode(SceneNode* sceneNode) in TryPushAnimatableNode() argument1123 if (sceneNode->GetAnimBinding() != NULL) in TryPushAnimatableNode()1125 isPushed = m_AnimatableNodes.push_back(sceneNode); in TryPushAnimatableNode()
128 Builder& SetSceneNode(SceneNode* sceneNode) { m_SceneNode = sceneNode; return *this; } in SetSceneNode() argument337 SceneNode* sceneNode,
522 SceneNode* sceneNode = ut::DynamicCast<SceneNode*>(object); in BuildSceneObject() local525 if (sceneNode != NULL && isRecursive) in BuildSceneObject()527 BuildChildren(NULL, NULL, sceneNode, resource, allocator, deviceAllocator, false); in BuildSceneObject()
129 SceneNode* sceneNode, in AnimGroup() argument133 m_SceneNode(sceneNode), in AnimGroup()