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/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp248 void* samplerMemory = allocator->Alloc(sizeof(ResStandardTextureSamplerData)); in ResPixelBasedTextureMapper_CloneDynamic() local
249 if (samplerMemory == NULL) in ResPixelBasedTextureMapper_CloneDynamic()
256 new(samplerMemory) ResStandardTextureSamplerData(resStandardTextureSampler.ref()); in ResPixelBasedTextureMapper_CloneDynamic()