Home
last modified time | relevance | path

Searched refs:sample (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.3.3/demos/lyt/commonRes/
Dsetup.bat1 …_FontConverterConsole" -i win -in Tahoma -is 12 -ic A6 -o bcfnt -of font\sample.bcfnt -f font\layo…
2 …_FontConverterConsole" -i win -in Tahoma -is 12 -ic A6 -o bcfnt -of font\sample.bcfna -op font\lay…
/NW4C-1.3.3/demos/lyt/
DOMakefile50 $(file commonRes/font/sample.bcfnt)
51 $(file commonRes/font/sample.bcfna)
/NW4C-1.3.3/tools/LayoutEditor/samples/demo/game_demo/
Dmake_sample_font.bat1 …verterConsole.exe" -i win -in Tahoma -is 24 -ic IA4 -o bcfnt -of .\sample_font.bcfnt -f sample.xllt
Dreadme.txt3 …In order to view the sample layout data, the font data that is referenced by the layout data must …
/NW4C-1.3.3/demos/lyt/archiveFont/
Dsetup.bat9 copy objects\brsrc\font\sample.bcfna romfiles\
DOMakefile26 ROMFS_FILES[] += $(SetupScript ./setup.bat, $(ROMFS_ROOT), layout.arc sample.bcfna)
/NW4C-1.3.3/SampleData/Graphics/Shader/JShader/
DReadMe.txt9 JShader is a sample vertex shader.
/NW4C-1.3.3/include/nw/snd/
Dsnd_Voice.h292 static u32 FrameToByte( u32 sample, nw::snd::SampleFormat format );
Dsnd_Util.h106 static unsigned long GetByteBySample( unsigned long sample, SampleFormat format );
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Voice.cpp1717 u32 Voice::FrameToByte( u32 sample, nw::snd::SampleFormat format ) in FrameToByte() argument
1723 return ( FrameToNibbleAddress( sample ) >> 1 ); in FrameToByte()
1727 return sample; in FrameToByte()
1731 return ( sample << 1 ); in FrameToByte()