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Searched refs:s_VecSquareLenTol (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_CalculatedTransform.h379 const float s_VecSquareLenTol = 1.0e-6f; in NormalizeRotateMatrix() local
395 if (lengthSquareV0 < s_VecSquareLenTol || in NormalizeRotateMatrix()
396 lengthSquareV2 < s_VecSquareLenTol) in NormalizeRotateMatrix()
445 const float s_VecSquareLenTol = 1.0e-6f; in QuaternionToRotateMatrix() local
458 if (math::VEC3SquareLen(v0) < s_VecSquareLenTol || in QuaternionToRotateMatrix()
459 math::VEC3SquareLen(v1) < s_VecSquareLenTol || in QuaternionToRotateMatrix()
460 math::VEC3SquareLen(v2) < s_VecSquareLenTol) in QuaternionToRotateMatrix()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_TransformAnim.cpp35 const float s_VecSquareLenTol = 1.0e-6f; variable
160 if (math::VEC3SquareLen(v0) < s_VecSquareLenTol || in AdjustZeroRotateMatrix()
161 math::VEC3SquareLen(v1) < s_VecSquareLenTol || in AdjustZeroRotateMatrix()
162 math::VEC3SquareLen(v2) < s_VecSquareLenTol) in AdjustZeroRotateMatrix()