Searched refs:s_VecSquareLenTol (Results 1 – 2 of 2) sorted by relevance
379 const float s_VecSquareLenTol = 1.0e-6f; in NormalizeRotateMatrix() local395 if (lengthSquareV0 < s_VecSquareLenTol || in NormalizeRotateMatrix()396 lengthSquareV2 < s_VecSquareLenTol) in NormalizeRotateMatrix()445 const float s_VecSquareLenTol = 1.0e-6f; in QuaternionToRotateMatrix() local458 if (math::VEC3SquareLen(v0) < s_VecSquareLenTol || in QuaternionToRotateMatrix()459 math::VEC3SquareLen(v1) < s_VecSquareLenTol || in QuaternionToRotateMatrix()460 math::VEC3SquareLen(v2) < s_VecSquareLenTol) in QuaternionToRotateMatrix()
35 const float s_VecSquareLenTol = 1.0e-6f; variable160 if (math::VEC3SquareLen(v0) < s_VecSquareLenTol || in AdjustZeroRotateMatrix()161 math::VEC3SquareLen(v1) < s_VecSquareLenTol || in AdjustZeroRotateMatrix()162 math::VEC3SquareLen(v2) < s_VecSquareLenTol) in AdjustZeroRotateMatrix()