Searched refs:s_TextureResource (Results 1 – 1 of 1) sorted by relevance
143 nw::demo::ResourceSet s_TextureResource; variable427 … s_TextureResource.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator, TEXTURE_RESOURCE_FILE); in InitializeScenes()428 NW_NULL_ASSERT(s_TextureResource.buffer); in InitializeScenes()429 s_TextureResource.resource = nw::gfx::ResGraphicsFile(&(s_TextureResource.buffer.front())); in InitializeScenes()430 …s_TextureResource.resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY… in InitializeScenes()431 s_TextureResource.resource.Setup(&s_DeviceAllocator); in InitializeScenes()432 s_ChangedTexture = s_TextureResource.resource.GetTextures(0); in InitializeScenes()492 nw::ut::SafeCleanup(s_TextureResource.resource); in TerminateScenes()497 s_TextureResource.buffer = nw::ut::MoveArray<u8>(); in TerminateScenes()