Searched refs:s_StartShadowRenderCommand (Results 1 – 2 of 2) sorted by relevance
257 StartShadowRenderCommand* s_StartShadowRenderCommand = NULL; variable800 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()808 …new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, s_StartShadowRenderCommand); in InitializeScenes()832 s_DeviceAllocator.Free(s_StartShadowRenderCommand); in TerminateScenes()908 s_StartShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 0); in SubmitView()1010 s_EndShadowRenderCommand->GetCommandSize() - s_StartShadowRenderCommand->GetCommandSize()); in ReportDemo()
257 StartShadowRenderCommand* s_StartShadowRenderCommand = NULL; variable866 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()874 …new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, s_StartShadowRenderCommand); in InitializeScenes()898 s_DeviceAllocator.Free(s_StartShadowRenderCommand); in TerminateScenes()974 s_StartShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 0); in SubmitView()1076 s_EndShadowRenderCommand->GetCommandSize() - s_StartShadowRenderCommand->GetCommandSize()); in ReportDemo()