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Searched refs:s_StartRenderCommand (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp259 StartRenderCommand* s_StartRenderCommand = NULL; variable
812s_StartRenderCommand = new(startCommandMemory) StartRenderCommand(s_RenderSystem, s_RenderTargets[… in InitializeScenes()
816 …CommandMemory) EndRenderCommand(s_RenderSystem, s_LeftCamera, s_RightCamera, s_StartRenderCommand); in InitializeScenes()
830 s_DeviceAllocator.Free(s_StartRenderCommand); in TerminateScenes()
926 s_StartRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 1, 1); in SubmitView()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp259 StartRenderCommand* s_StartRenderCommand = NULL; variable
878s_StartRenderCommand = new(startCommandMemory) StartRenderCommand(s_RenderSystem, s_RenderTargets[… in InitializeScenes()
882 …CommandMemory) EndRenderCommand(s_RenderSystem, s_LeftCamera, s_RightCamera, s_StartRenderCommand); in InitializeScenes()
896 s_DeviceAllocator.Free(s_StartRenderCommand); in TerminateScenes()
992 s_StartRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 1, 1); in SubmitView()