Searched refs:s_SpotLight (Results 1 – 2 of 2) sorted by relevance
319 nw::gfx::FragmentLight* s_SpotLight = NULL; variable708 s_SpotLight = nw::ut::DynamicCast<nw::gfx::FragmentLight*>(node); in BuildResources()709 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()873 translate.x = s_SpotLight->WorldMatrix().m[0][3]; in UpdateScene()874 translate.y = s_SpotLight->WorldMatrix().m[1][3]; in UpdateScene()875 translate.z = s_SpotLight->WorldMatrix().m[2][3]; in UpdateScene()881 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene()
321 nw::gfx::FragmentLight* s_SpotLight = NULL; variable767 s_SpotLight = nw::ut::DynamicCast<nw::gfx::FragmentLight*>(node); in BuildResources()768 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()939 translate.x = s_SpotLight->WorldMatrix().m[0][3]; in UpdateScene()940 translate.y = s_SpotLight->WorldMatrix().m[1][3]; in UpdateScene()941 translate.z = s_SpotLight->WorldMatrix().m[2][3]; in UpdateScene()947 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene()