Searched refs:s_SkeletalRoot (Results 1 – 1 of 1) sorted by relevance
88 nw::gfx::SceneNode* s_SkeletalRoot = NULL; variable249 NW_ASSERT(s_SkeletalRoot == NULL); in BuildRootNodes()250 s_SkeletalRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()253 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in BuildRootNodes()254 NW_NULL_ASSERT(s_SkeletalRoot); in BuildRootNodes()489 ReattachObjectByName("Male", s_SkeletalRoot); in ReattachObjects()491 ReattachObjectByName("Pierrot", s_SkeletalRoot); in ReattachObjects()493 ReattachObjectByName("Robot", s_SkeletalRoot); in ReattachObjects()524 s_SceneRoot->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()525 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in ToggleAnimationMode()[all …]