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Searched refs:s_SkeletalRoot (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp88 nw::gfx::SceneNode* s_SkeletalRoot = NULL; variable
249 NW_ASSERT(s_SkeletalRoot == NULL); in BuildRootNodes()
250 s_SkeletalRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
253 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in BuildRootNodes()
254 NW_NULL_ASSERT(s_SkeletalRoot); in BuildRootNodes()
489 ReattachObjectByName("Male", s_SkeletalRoot); in ReattachObjects()
491 ReattachObjectByName("Pierrot", s_SkeletalRoot); in ReattachObjects()
493 ReattachObjectByName("Robot", s_SkeletalRoot); in ReattachObjects()
524 s_SceneRoot->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()
525 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in ToggleAnimationMode()
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