Searched refs:s_SkeletalModel (Results 1 – 1 of 1) sorted by relevance
126 nw::gfx::SkeletalModel* s_SkeletalModel = NULL; variable561 s_SkeletalModel = skeletalModel; in BuildResources()690 bool result = s_ConstraintEmitter->SetTargetObject(s_SkeletalModel, "RocketNozzle"); in SetupCallbackConstraint()694 s_SkeletalModel->GetSkeleton()->PostCalculateMatrixSignal().Connect(s_ConstraintEmitter); in SetupCallbackConstraint()721 bool result = s_ResourceBasedConstraintEmitter->SetTargetObject(s_SkeletalModel, "Rocket"); in SetupCallbackResourceBasedConstraint()725 …s_SkeletalModel->GetSkeleton()->PostCalculateMatrixSignal().Connect(s_ResourceBasedConstraintEmitt… in SetupCallbackResourceBasedConstraint()736 s_BoneIdx = s_SkeletalModel->GetSkeleton()->GetResSkeleton().GetBonesIndex("RocketNozzle"); in SetupConstraint()760 NW_NULL_ASSERT(s_SkeletalModel); in InitializeScenes()808 s_SkeletalModel = NULL; in TerminateScenes()818 nw::gfx::Skeleton::MatrixPose& pose = s_SkeletalModel->GetSkeleton()->WorldMatrixPose(); in ConstrainLight()