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Searched refs:s_SkeletalAnimWeight1 (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp102 float s_SkeletalAnimWeight1 = 0.5f; variable
322 blender->SetWeight(1, s_SkeletalAnimWeight1); in InitializeSkeletalAnim()
422 s_SkeletalAnimWeight1 -= 0.02f; in UpdateBlender()
427 s_SkeletalAnimWeight1 += 0.02f; in UpdateBlender()
432 s_SkeletalAnimWeight1 = nw::ut::Clamp(s_SkeletalAnimWeight1, 0.0f, 1.0f); in UpdateBlender()
433 s_SkeletalAnimWeight0 = 1.0f - s_SkeletalAnimWeight1; in UpdateBlender()
436 skeletalInterpolator->SetWeight(1, s_SkeletalAnimWeight1); in UpdateBlender()
598 s_SkeletalAnimWeight1 = 0.5f; in InitializeScenes()
706 s_SkeletalAnimWeight1, in ReportDemo()