Searched refs:s_SkeletalAnimWeight1 (Results 1 – 1 of 1) sorted by relevance
102 float s_SkeletalAnimWeight1 = 0.5f; variable322 blender->SetWeight(1, s_SkeletalAnimWeight1); in InitializeSkeletalAnim()422 s_SkeletalAnimWeight1 -= 0.02f; in UpdateBlender()427 s_SkeletalAnimWeight1 += 0.02f; in UpdateBlender()432 s_SkeletalAnimWeight1 = nw::ut::Clamp(s_SkeletalAnimWeight1, 0.0f, 1.0f); in UpdateBlender()433 s_SkeletalAnimWeight0 = 1.0f - s_SkeletalAnimWeight1; in UpdateBlender()436 skeletalInterpolator->SetWeight(1, s_SkeletalAnimWeight1); in UpdateBlender()598 s_SkeletalAnimWeight1 = 0.5f; in InitializeScenes()706 s_SkeletalAnimWeight1, in ReportDemo()