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Searched refs:s_ShootAngle (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp296 f32 s_ShootAngle = 0.0f; variable
312 s_ShootAngle = 0.0f; in InitializeParticleMissileDemo()
354 s_ShootAngle -= nw::math::F_PI * 0.01f; in UpdateParticleMissileDemo()
355 if (s_ShootAngle < -nw::math::F_PI/2.f) in UpdateParticleMissileDemo()
357 s_ShootAngle = -nw::math::F_PI/2.f; in UpdateParticleMissileDemo()
363 s_ShootAngle += nw::math::F_PI * 0.01f; in UpdateParticleMissileDemo()
364 if (s_ShootAngle > nw::math::F_PI/2.f) in UpdateParticleMissileDemo()
366 s_ShootAngle = nw::math::F_PI/2.f; in UpdateParticleMissileDemo()
374 emitter->Transform().SetRotateXYZ( 0.0f, 0.0f, s_ShootAngle ); in UpdateParticleMissileDemo()
468 s32 degree = s_ShootAngle * 114.6f; in ReportParticleMissileDemo()