Searched refs:s_ShadowTexture (Results 1 – 2 of 2) sorted by relevance
267 nw::gfx::ResImageTexture s_ShadowTexture; variable371 s_ShadowTexture = in InitializeGraphics()381 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()385 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()409 s_ShadowTexture.Cleanup(); in TerminateGraphics()410 if (s_ShadowTexture.IsValid()) in TerminateGraphics()412 s_ShadowTexture.DynamicDestroy(); in TerminateGraphics()642 resTextureMapper.SetTexture(s_ShadowTexture); in SetupShadowMaterial()
267 nw::gfx::ResShadowTexture s_ShadowTexture; variable379 s_ShadowTexture = in InitializeGraphics()388 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()392 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()416 s_ShadowTexture.Cleanup(); in TerminateGraphics()417 if (s_ShadowTexture.IsValid()) in TerminateGraphics()419 s_ShadowTexture.DynamicDestroy(); in TerminateGraphics()664 resTextureMapper.SetTexture(s_ShadowTexture); in SetupShadowMaterial()